InXile confirm that certain Torment: Tides of Numenera stretch goals have been cut
In a post on r/Games, Reddit user SnakesPaw has compiled a series of
posts from both the InXile and
RPG Codex forums which confirm that a number of stretch goals for Torment: Tides of Numenera have been cut from the final release. This includes two companions, the crafting system along with the game’s Italian localisation.
The money raised from the Tides of Numenera Kickstarter was supposed to guarantee nine unique companions for the player to recruit, which included a companion called the Toy, a 'living ball of goo' who was added to the game at the $2 million mark, along with someone called Riastrad. When a
trophy list for Tides of Numenera leaked online, players started to question whether these companions would feature in the full game, as they did not appear in the list unlike other announced companions. After multiple threads and questions via the Tides of Numenera forums, line producer at InXile Entertainment Eric Schwarz eventually
released a statement confirming that “ the companion roster has been slightly reduced from [the] initial plans” of the Kickstarter.
Schwarz’ reasoning for the cut companions was to ensure that no companions were left “feeling shallow, with storylines that felt incomplete,” so they were scrapped in order to allow for more work on the pre-existing ones. The other main point of contention was the second city called Oasis, which had appeared in previous promotional material but seemed to absent from leaked beta files and the aforementioned trophy list. Associate producer Thomas Beekers
replied that “the Oasis ended up taking on a smaller role, but you will still be able to visit it during the game,” acting more like a smaller settlement rather than the larger city as initially promised.
As a result of these announced pieces of cut content, users on the InXile forums naturally asked for a full list of the scrapped features, so backers can know exactly what will be missing from the full game. Schwarz
responded again on January 28, hoping to quiet fan concerns by confirming that backers have “seen many of our stretch goals so far” and that promised goals like “the Ascension, the Labyrinth and its added elements, expanded epilogues, deeper companions” will feature in the final game.
However, one element that has definitely been cut is the crafting system, as “a traditional crafting system wasn't meshing” with the design of the game. According to Schwarz, “everything ended up feeling like an MMO-style system, and that just didn't fit Torment's gameplay,” so the crafting assets have since been repurposed for “better Cyphers and Artifacts”, as well as companion armour upgrades and surgical procedures.
There is also bad news for Italian fans, as the Italian localisation of Tides of Numenera has been cancelled, despite the Kickstarter initially promising it alongside localisations in French, German, Spanish and Russian. In support tickets responding to Italian customers,
InXile stated that “the costs for Italian localization would be in the hundreds of thousands of dollars, and our stats and sales of prior RPGs showed the number of Italian backers and sales we could look forward to were too low to support those efforts. Rather than attempt a low-quality localization that would not do justice to the game or satisfy our fans, we ultimately made the difficult decision to not do an Italian version.” As such, Italian backers can now request a refund of their money by contacting the
InXile support team.