hiver
Guest
I dont see why the hell they wouldnt use Wasteland 2 turn based combat.
Preferably a bit improved based on feedback from W2 then adapted slightly to the new setting.
Hoping for those Baldurs gate - project Eternity fans?
Get 3 million based on making a Turn based game and then immediately go to RtwP for the next?
What kind of half assed logic is that?
Besides that, great to see so many original devs working on this.
And the setting doesnt sound half bad either. Complete with some kinds of gates or "portals" to places where different laws operate.. - which hopefully will be presented mechanically too, rather than just in flavor.
Preferably a bit improved based on feedback from W2 then adapted slightly to the new setting.
Hoping for those Baldurs gate - project Eternity fans?
Get 3 million based on making a Turn based game and then immediately go to RtwP for the next?
What kind of half assed logic is that?
Besides that, great to see so many original devs working on this.
And the setting doesnt sound half bad either. Complete with some kinds of gates or "portals" to places where different laws operate.. - which hopefully will be presented mechanically too, rather than just in flavor.
Numenera is set a billion years in the future. Civilizations have risen and fallen on Earth. Even though the current inhabitants live at about a Medieval level of technology, the leftover remnants of these advanced societies lie all around them. Some of these are extremely helpful: advanced tools, valuable means of communication and learning, transportation, defenses, and weapons. Others are dangerous: genetically altered monstrosities, flesh-warping radiation, creatures transplanted from distant stars, and clouds of out-of-control nanobots, just to name a few. This setting, called the Ninth World, provides all manner of opportunities and challenges to those that call it home.