Grunker
RPG Codex Ghost
Between this, Wasteland 2, Chaos Chronicles and P:E we have all the Codex' favourite game-styles covered:
Storyfaggy RPG, sandbox exploration with C&C, old-school turn-based dungeon-crawling and RTwP combat/story in the style of the infinity engine. I'm not sure we could ask for more. It's great that the Codex is critical (I am too, in the P:E thread especially), but push comes to shove, if we act like this isn't the most promising time in 10 years, we're just bullshitting.
My complaints in the P:E-thread and debates with Roguey are minor details compared to the fact that we actually have stuff to discuss now - stuff actually relevant to the interest of this site.
Storyfaggy RPG, sandbox exploration with C&C, old-school turn-based dungeon-crawling and RTwP combat/story in the style of the infinity engine. I'm not sure we could ask for more. It's great that the Codex is critical (I am too, in the P:E thread especially), but push comes to shove, if we act like this isn't the most promising time in 10 years, we're just bullshitting.
My complaints in the P:E-thread and debates with Roguey are minor details compared to the fact that we actually have stuff to discuss now - stuff actually relevant to the interest of this site.