Valestein
Arcane
I never had such issues myself, as it was easy to see the glowing eyes of the enemies from a distance.
Oh I forgot about that. Yes, I would encourage people to use the custom options to tailor the game as much as they could. The accuracy of hitscanning enemies is a bit much, and is a barrier for playing a very well crafted game.This is honest advice, Blood really isn't fun for a first-timer on the hardest difficulty - unless they like very harsh trial and error. The sweet spot is the second or third hardest.
I don't see any reason to use official difficulty presets when custom option is available. Why would you ever not want highest possible enemy count? Highest cultist accuracy and aggression, however, can go fuck itself. But nope, gotta soldier on and then write shit like "I much prefer Ion Fury to Blood".
Is it the "Beastvision" of Ion Maiden?The radar is possibly the most pointless pickup in any FPS. I used it once just to see what it did, then never again.
Bro, we're talking about three pixels on screen at most here. Overload had the same glowing-eyes-in-the-dark approach for its visual enemy design to compensate for the dynamic lighting where you have to move through total darkness at times, but Overload actually made the eyes both noticeable and distinct for each enemy type from long ranges. On top of giving you an actual fucking flashlight.I never had such issues myself, as it was easy to see the glowing eyes of the enemies from a distance.
Shouldn't be an issue on a game of this type. Enemy placement should be the important thing they shouldn't live long enough to try to go after you.
I take that back. Secondary fire rips through everything in close quarters combat. In fact, most weapons seem to be better suited for close quarters combat, not the open level design at the beginning. I'm enjoying it a bit more after the Warmech.I also can't find a good use for the crossbow so far, except to supercharge it (which takes a while) to fight big hordes and bosses like the Warmech.
I finished Ion Fury a week ago and have been sitting on my thoughts for a while. Good thing I don't need to write them up, because the people ITT have already done that and I'd just be echoing their gripes. It starts off promising, but I had to force myself to finish the game after the halfway mark. It gets incredibly repetitive to the point where it becomes an aggressive chore to play. Overall I'd rank IF way below Blood and Duke 3D, and somewhere above NAM, Shadow Warrior and Redneck Rampage..
"Wah wah Shadow Warrior is unplayable"
"Blood is best, shadow warrior lest..."
-One third of the Codex if not more...
...and it makes fuck all sense and is simply wrong. The quality of design is obviously there. Now if we're talking plain personal preference because you don't like the theme/setting/Americanised-Asian stuff, sure, but that's not what it looks like.
Shadow Warrior teeters somewhere around the same quality level of Blood and Nukem 3D (e.g very good, classic gold standard FPS gaming). This is simply the truth.
That said it seems like the fresh criticism of Ion Maiden seems spot on. Based on what I've seen and read I'm not rushing to buy it, though it looks worth a play. It's just seemingly not quite monocled enough. The AI/enemy and weapon design looks kinda shite. Weapons alone there's Lock-on gunz, reused sprites for nade launcher, only 8 weapons and they're pretty unoriginal and lack punch...