Lumpy said:
Will it get better later on? Does it really deserve #7 in the Codex top 10?
Well, hmm. When I listed BG1 for the Codex Top 10, I had in mind the BG1 that
I played, which is different from the off-the-shelf game. For my game, I had installed the SotSC expansion. Also, I only played using BG1Tutu. That's important, because the game is much more tactical (and granted, maybe a bit less viseral) at 1280x1024 resolution. Finally, for my last run through the game, I had a mod installed that added many banters and extra dialogue for the NPCs. It was very well done -- for example, Imoen would mention how easy it is for her to read magical scrolls, laying the groundwork for her appearance as a spellcaster in BG2. (I don't mention that example to wow you with the writing, but to mention that the community mod tied in well with the game, making it feel like it "should" have been there all along.)
The characters in BG1 were loved not for the dialogues you got by right-clicking and initiating (which don't exist, as you noted) but for the banters and interjections they would make during outings. It is an inferior system compared to what we're used to now, but at the time it really felt like the characters had some life to them. Doubly so, if you installed the mod for more banter goodies.
In addition, I was fairly happy with 2 other things about BG1. First, I was comfortable with the idea that I was playing something like chess. I played the game as if I had little pieces I could move around a game board, and I'd do my best to outwit the opponent's pieces. I found the fighting to be enjoyable -- at least, it was enjoyable if I had most of the BG2 pause options enabled, which is another advantage that BG1Tutu gives you. In that sense, the fights were fun (for me). Also, the party control was even better than in NWN 2. It is very practical to set 3 characters in a holding position while your rogue scouts ahead and lures back a critter to ambush. Archery is king in BG1. NWN 2 has its moments for archery, but in BG1, you can really get some joy from turning a baddie into a pincushion.
The other thing that I was happy with in BG1 is the low levels. Take NWN 2 (again) as a point of contrast. In NWN 2, a wizard -- typically the weakest, most death-prone class at low levels -- can gain his first 2 levels with nearly zero risk. Of course, this is great for someone who loves wizards but cannot keep them alive at low levels. It definitely opens up some options. However, it also robs us of the satisfaction of overcoming the odds. And that is where BG1 shines a little bit. The first few fights in BG1 can be nightmarish, depending upon your class. If you are new to the game and do not understand that it's OK to run away screaming like a little girl, you will die. If you do not appreciate that there are stronger forces out there, and that the game is not balanced perfectly in your favor, you will die. It's not that I
like struggling. It's that I like having my brain challenged, and getting a nice payoff. I like scrounging around for every last gold piece not because scrounging is fun, but because finally getting my hands on some decent equipment is fully satisfying. I feel & enjoy the level gains because I've also felt weak at the early points. That kind of satisfaction doesn't exist in NWN 2 for me. It's just too easy.