I admit that I'm speculating and could be totally off-base, but let's go Occam's Razor on this:Lockkaliber said:Nope, he didn't say that. You just made that inference without any real proof at all. He said "We're Kill Bill." Now where did Brian Mitsoda say that his characters weren't? I guess you're thinking about the ITS interview? Nope he doesn't say that at all. He just mentions vague design principles for real world settings. You have no idea how that figures into AP or anything else for that matter. His examples were from MGS, not AP. Again, this is the exact same thing I'm talking about. You infer without knowing all the facts. Add to this that Avellone claims that Mitsodas characters are still in the game, and what do we get?
Not relevant in any way, but a funny ironic quote from an earlier link:Chris: It’s been pretty tough for us. You know, making fantasy games or making sci-fi games you can kind of make whatever you want and people just accept it as long as it looks cool, so you don’t have to be as convincing you just have to make stuff that looks really really rockin’. So when we started making a bunch of realistic stuff we quickly realized that making realistic stuff isn’t nearly as easy as making fantasy stuff and then when you go really REALLY realistic people think it’s kind of boring so we’ve veered away from that over time. Like Abia was saying, our characters got a little more over the top to kind of spice them up a bit; we definitely embraced some cinematic styles that we saw or referenced from the movies that we thought were cool, and added a lot of emotional content to the areas we were creating. And even some of the special abilities are a bit more flashy than really realistic. We use a lot of full screen effects, post processing, we use a lot of shaders that we’ve created to make stuff look really sweet. But then just have it rooted in realism so that people will have something to latch on to.
Avellone remains confident his team is on the right track, though. “The concern we have is that if we specialize too much we’ll dilute the experience. We could make a super-intensive stealth game, but we wanted to immerse the player in the story rather than get involved in the super nitty-gritty.”
Maybe you should like try and reread that quote?Lockkaliber said:MetalCraze said:It's the second time you ignore an Obsidian developer contradicting your claims. Even more - this time it's Avellone himself. He himself says right there that Mitsoda characters were too deep for the retarded target audience so they had to Tarantinize them.
Nope, he didn't say that. You just made that inference without any real proof at all. He said "We're Kill Bill."
One of my previous posts on the 3rd page has his quote that you can't seem to find for the 3rd time.Now where did Brian Mitsoda say that his characters weren't?
Oh jeez. Ok if redding is teh hard for you here I will post it againI guess you're thinking about the ITS interview? Nope he doesn't say that at all.
Because they are Kill Bill nowAny characters I’m attributed with creating bear only a superficial resemblance to the ones in my original story.
Avellone and Parker said that they've changed characters in that very quote saying that Mitsoda's characters were too realistic. Can't you read?Add to this that Avellone claims that Mitsodas characters are still in the game, and what do we get?
a) Alpha Protocol started out as a "realistic" game; characters and plot handled by Mitsoda who doesn't seem to be a fan of superpowers in non-fantasy "realistic" settings
b) Parker and Avellone decided realism was boring
c) Mitsoda leaves Obsidian, claims that "any characters I’m attributed with creating bear only a superficial resemblance to the ones in my original story."
There were substantial layoffs when Aliens RPG was cancelled.Major_Blackhart said:Have they laid off people lately? Have many been leaving to work for other companies?
Azarkon said:. Running a company isn't just about great ideas, as Troika showed, and Obsidian is going down the same route, unfortunately.
Azarkon said:Obsidian spent a single year developing KOTOR 2, which sold 785,000 units on Xbox ALONE. That is to say, better than ALL THREE OF TROIKA'S GAMES COMBINED.
I think it's pretty fair to say that Obsidian's financial strategy is much better than Troika's. Whether it produces better games, by Codex standards, is a different issue, but until both Fallout 3: New Vegas and Dungeon Siege 3 crash and burn, it's hard to argue that Obsidian did the wrong thing going down the path that it did.