"grinding = bad" is an argument for level-scaling.
^ The problem with that is, fighting games. How many fights have you had as E Honda or whatever your pick is? For most people that is 1000s but it was never called grindy. There are also gaming elephants in the room like Mario, Tetris, Portal, Minecraft, etc... Most of those are 1000x simpler and more repetitive than EQ, but they never got called grindy! So we need a philosopher king cuz 'grind' is too hard to identify. This is worse than what is an rpg!
If your game "needs" grinding, then you failed at designing it – with properly designed difficulty, there is no reason for the player to grind. I reject the notion that being able to trivialize challenge through repetitive tedium is somehow a positive thing – if you're a shitter, that's what the easy difficulty is for. If you cannot beat even that, or if the game doesn't offer an easy difficulty, then you ought to simply git gud, rather than persist in degenerate behavior. Grinding is the inept designer's fallback tool – "Ah well, maybe I made this part too difficult, who cares, they can just grind to beat it lol".
The problem with that is, fighting games. How many fights have you had as E Honda or whatever your pick is?
My point is that in one game they are repeating spells to progress, and in one game they are repeating hadookens to progress. What makes one a grind and the other not?The problem with that is, fighting games. How many fights have you had as E Honda or whatever your pick is?
Learning a match up in a fighting game is different than killing the same fucker over and over again waiting for the moon cycles to bless you with the item you need.
My point is that in one game they are repeating spells to progress, and in one game they are repeating hadookens to progress. What makes one a grind and the other not?
I don't care. My trade empire is still best trade empire in battle brothers world.Your epeen points get revoked if it's discovered that you had to grind to complete your ironman run.Play ironman - then you suddenly will learn to appreciate opportunity to grind some easier fights. No more "i'm big boy, i will reload hard fight 200 times!"