an Administrator
Self-Ejected
Romances are starting to creep in too.
A step in the right direction.
Romances are starting to creep in too.
While I see what you are saying, I'm not sure your comparison isn't partially apples vs. oranges situation.Yes, the classics had flaws. I'm of the opinion, though, that with 20 years of hindsight and experience the new games should be at least as good, if not better. And yet:
Was WL2 as good as Fallout?
Was PoE as good as BG2 or PST?
Was D:OS as good as Ultima 7?
The pitches were not "Our game will be kinda like that old game you love, but shittier". And you know, I was willing to cut them a little slack at least because even though none of these games really delivered on their promises, the first time out is always the roughest. The sequels should be where things start to really get good, but instead of a higher quality iteration the goal is shifting to casual shit.
P.S. Comparing Age of Decadence to the Kickstarter games is not fair due to the constraints small devs face. And I still liked AoD better than all three of the big releases.
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
That is like saying is it too difficult in 2016 to make animated chess pieces to make chess more appealing to stupids? I played the good 90s games, and play them, over and over and over and over. And I will play them more. I don't play graphics - I play games. Preferably good ones of the crpg variety.
What I find hard to deal with from most 80s games and a lot of 90s games is horrible UI and controls, but most of them are still better than the console tripe you fucking animals on this site laud like FO3, NV, Skyrim, Oblivion, etc, etc, etc, etc all the console agmes. Dark Souls has probably the worst UI and controls ever, and that is including the Gothics and even gluing my pubic hairs to my monitor and pretending that is a UI.
All I want is good crpgs games with anything other than ascii graphics, a working and fully functional GUI, and fully rebindable hotkeys. Also, I prefer either 2d or fixed camera 3d. And very complex and indepth chargen and chardev, and full party creation, and lots of ways to use my skills or abilities in the world, and things like that.
People who want fancy smancy graphics and 90% of the games budget spent on graphics usually also want no thinking chargen or no chargen at all, a preference for the game to decide who their character is for them, female toughgirls that weigh 100 lbs and wear high heels 100% of the time, meaningless and flavor only chardev, super easy combat for monkey idiots that would make any sort of decent chargen and chardev meaningless anyways, and lots of sex with companions. Also, a lead character that is metrosexual and would never have time for toughguy classes with all the primping and priming it would take to look so damn metrosexually prepared, and skinny jeans. Throw in some Jordans and some hot new music from whatever boy band is hot at the moment and you have yourself the ideal codex game for monkey savages.
When I was a kid the hot boy bands were Manudo and new Edition. And I think new Edition was only popular around my area, because we are more civilized than the rest of the US (and by extension the whole entire world ((and by extension the whole known universe))).
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
That is like saying is it too difficult in 2016 to make animated chess pieces to make chess more appealing to stupids? I played the good 90s games, and play them, over and over and over and over. And I will play them more. I don't play graphics - I play games. Preferably good ones of the crpg variety.
What I find hard to deal with from most 80s games and a lot of 90s games is horrible UI and controls, but most of them are still better than the console tripe you fucking animals on this site laud like FO3, NV, Skyrim, Oblivion, etc, etc, etc, etc all the console agmes. Dark Souls has probably the worst UI and controls ever, and that is including the Gothics and even gluing my pubic hairs to my monitor and pretending that is a UI.
All I want is good crpgs games with anything other than ascii graphics, a working and fully functional GUI, and fully rebindable hotkeys. Also, I prefer either 2d or fixed camera 3d. And very complex and indepth chargen and chardev, and full party creation, and lots of ways to use my skills or abilities in the world, and things like that.
People who want fancy smancy graphics and 90% of the games budget spent on graphics usually also want no thinking chargen or no chargen at all, a preference for the game to decide who their character is for them, female toughgirls that weigh 100 lbs and wear high heels 100% of the time, meaningless and flavor only chardev, super easy combat for monkey idiots that would make any sort of decent chargen and chardev meaningless anyways, and lots of sex with companions. Also, a lead character that is metrosexual and would never have time for toughguy classes with all the primping and priming it would take to look so damn metrosexually prepared, and skinny jeans. Throw in some Jordans and some hot new music from whatever boy band is hot at the moment and you have yourself the ideal codex game for monkey savages.
When I was a kid the hot boy bands were Manudo and new Edition. And I think new Edition was only popular around my area, because we are more civilized than the rest of the US (and by extension the whole entire world ((and by extension the whole known universe))).
You're right. Appreciating visuals in a game usually means being stupid. Graphic isn't important at all, 30 years of pc\console-technology progress means nothing and all games should look like Ron Jeremy's ass.
If someone will make a perfect Crpg with good graphics we all should hate it because we're too edgelord retarded wannabe-alternative to accept the fact that good graphic is an added value to a game.
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
That is like saying is it too difficult in 2016 to make animated chess pieces to make chess more appealing to stupids? I played the good 90s games, and play them, over and over and over and over. And I will play them more. I don't play graphics - I play games. Preferably good ones of the crpg variety.
What I find hard to deal with from most 80s games and a lot of 90s games is horrible UI and controls, but most of them are still better than the console tripe you fucking animals on this site laud like FO3, NV, Skyrim, Oblivion, etc, etc, etc, etc all the console agmes. Dark Souls has probably the worst UI and controls ever, and that is including the Gothics and even gluing my pubic hairs to my monitor and pretending that is a UI.
All I want is good crpgs games with anything other than ascii graphics, a working and fully functional GUI, and fully rebindable hotkeys. Also, I prefer either 2d or fixed camera 3d. And very complex and indepth chargen and chardev, and full party creation, and lots of ways to use my skills or abilities in the world, and things like that.
People who want fancy smancy graphics and 90% of the games budget spent on graphics usually also want no thinking chargen or no chargen at all, a preference for the game to decide who their character is for them, female toughgirls that weigh 100 lbs and wear high heels 100% of the time, meaningless and flavor only chardev, super easy combat for monkey idiots that would make any sort of decent chargen and chardev meaningless anyways, and lots of sex with companions. Also, a lead character that is metrosexual and would never have time for toughguy classes with all the primping and priming it would take to look so damn metrosexually prepared, and skinny jeans. Throw in some Jordans and some hot new music from whatever boy band is hot at the moment and you have yourself the ideal codex game for monkey savages.
When I was a kid the hot boy bands were Manudo and new Edition. And I think new Edition was only popular around my area, because we are more civilized than the rest of the US (and by extension the whole entire world ((and by extension the whole known universe))).
You're right. Appreciating visuals in a game usually means being stupid. Graphic isn't important at all, 30 years of pc\console-technology progress means nothing and all games should look like Ron Jeremy's ass.
If someone will make a perfect Crpg with good graphics we all should hate it because we're too edgelord retarded wannabe-alternative to accept the fact that good graphic is an added value to a game.
Well think about it this way. Since game devs do not operate in a perfect world where money and time is unlimited they have to use their resources to make sure that all the features they have planned for a game are included and as little things as possible are cut out. I admit, I don't know jack shit about game development, but I suspect making actual good graphics takes a lot of money. It may be the biggest part of the game's budget. It may be a smaller, but still significant part of it. And if your game is large and feature-rich, making all of those features, whatever they may be, work while also looking beautiful will make the cost raise exponentially.
So if someone somehow actually made "the perfect CRPG" that is full of interesting quests, had good combat with exceptional encounter design, in-depth character building systems that allow for a lot of strategic choices, great world with an interesting plot AND it has great graphics to boot, well then it probably would have been my game of the century. Game of forever, in fact. There would be no reason for me to hate this game as it would be silly.
But since budgets are limited, compromises must be made. What would I personally prefer for the developer to get rid of in order to actually finish the game before declaring bankruptcy?
Cut half of the planned character classes or make the game have shit graphics? Shit graphics please!
Make the game twice as short or have shit graphics? Fuck that, I like my games long. Shit graphics please!
Make the game really easy to draw in more casuals to earn more money to pay for those fancy graphics.... or just make the graphics shitty? I like my games long AND hard (like my penis hurr hurr), so bring on the shit graphics!
Simplify the character system to program less stats and interactions or shit graphics? Shit graphics.
Have twice as less spells and abilities or shit graphics? Shit graphics.
Day-night cycle or shit graphics? Shit graphics.
Literally every core gameplay feature for me would be more important than good graphics, because a really good game that looks excellent is a really good game, a really good game that looks like shit is still at least a good game, and a shitty game that looks excellent is a shitty, or at best mediocre game.
Since game devs do not operate in a perfect world where money and time is unlimited they have to use their resources to make sure that all the features they have planned for a game are included and as little things as possible are cut out.
But since budgets are limited, compromises must be made. What would I personally prefer for the developer to get rid of in order to actually finish the game before declaring bankruptcy?
Cut half of the planned character classes or make the game have shit graphics? Shit graphics please!
Make the game twice as short or have shit graphics? Fuck that, I like my games long. Shit graphics please!
Make the game really easy to draw in more casuals to earn more money to pay for those fancy graphics.... or just make the graphics shitty? I like my games long AND hard (like my penis hurr hurr), so bring on the shit graphics!
Simplify the character system to program less stats and interactions or shit graphics? Shit graphics.
Have twice as less spells and abilities or shit graphics? Shit graphics.
Day-night cycle or shit graphics? Shit graphics.
I think a major problem is there seems to be this set-in-stone feature list that developers and players feel every cRPG is supposed to have. Things like:
- Epic stories and quests
- Branching dialogues and narratives
- NPC companions
- Crafting
- Base-building
- Factions
Sometimes I dream of making an amazing CRPG if I was allowed to just stick to ASCII graphics. ASCII lightsourcing, ASCII blood, ASCII dialogue windows. Smooth movement and varying sizes, but ASCII-everything. Never have to worry about getting an artist to create anything I CAN THINK OF, or management of complex animation states, or layer-based isometric prop editing.
Just make it visually suggestive of what it's supposed to represent, and have an NPC nearby who can explain if needed. Electric fence? Just pseudographics that flicker and emit "dot" sparks. A fire? Big and small Ws of red color, casting red light on surrounding area. Water? Bobbing ~~~~~ etc.
If I want a house, just make a rectangle with walls and a door, plop some people and items in there. An epic world could be created.
And then I wake up.
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
That is like saying is it too difficult in 2016 to make animated chess pieces to make chess more appealing to stupids? I played the good 90s games, and play them, over and over and over and over. And I will play them more. I don't play graphics - I play games. Preferably good ones of the crpg variety.
What I find hard to deal with from most 80s games and a lot of 90s games is horrible UI and controls, but most of them are still better than the console tripe you fucking animals on this site laud like FO3, NV, Skyrim, Oblivion, etc, etc, etc, etc all the console agmes. Dark Souls has probably the worst UI and controls ever, and that is including the Gothics and even gluing my pubic hairs to my monitor and pretending that is a UI.
All I want is good crpgs games with anything other than ascii graphics, a working and fully functional GUI, and fully rebindable hotkeys. Also, I prefer either 2d or fixed camera 3d. And very complex and indepth chargen and chardev, and full party creation, and lots of ways to use my skills or abilities in the world, and things like that.
People who want fancy smancy graphics and 90% of the games budget spent on graphics usually also want no thinking chargen or no chargen at all, a preference for the game to decide who their character is for them, female toughgirls that weigh 100 lbs and wear high heels 100% of the time, meaningless and flavor only chardev, super easy combat for monkey idiots that would make any sort of decent chargen and chardev meaningless anyways, and lots of sex with companions. Also, a lead character that is metrosexual and would never have time for toughguy classes with all the primping and priming it would take to look so damn metrosexually prepared, and skinny jeans. Throw in some Jordans and some hot new music from whatever boy band is hot at the moment and you have yourself the ideal codex game for monkey savages.
When I was a kid the hot boy bands were Manudo and new Edition. And I think new Edition was only popular around my area, because we are more civilized than the rest of the US (and by extension the whole entire world ((and by extension the whole known universe))).
You're right. Appreciating visuals in a game usually means being stupid. Graphic isn't important at all, 30 years of pc\console-technology progress means nothing and all games should look like Ron Jeremy's ass.
If someone will make a perfect Crpg with good graphics we all should hate it because we're too edgelord retarded wannabe-alternative to accept the fact that good graphic is an added value to a game.
Judging by all the hate any and all non-console games get on this site, and the lack of quality of said hate (such as it looks terrible, looks uninspired, has bad animation, and other monkey bleatings of the stupids) I am honestly surprised there was a resurgence and people actually bought some crpgs for a change. It was weird, but abnormal. The world only makes sense when stupid people like stupid shit like Dark Souls, Witcher 3, Dues Ex whatever, Dragon Age whatever, Metal Gear Whatever, bioshock whatever - and smart people like smart stuff like WL2, AoD, Underrail, SitSL, Dead State, etc.
Either that or shitty handheld computer things are getting more powerful and can now run the usual type of monkey shit hipsters like real nice and good now, so these idiots no longer have slum playing games that force them to have a thought and make a choice every now and again.
If graphic and visual don't matter, why just don't play all 90's masterpieces? there are a lot of awesome old rpg out there.
It is too difficult to make, in 2016, a good crpg that doesn't look like ps1 bad port?
That is like saying is it too difficult in 2016 to make animated chess pieces to make chess more appealing to stupids? I played the good 90s games, and play them, over and over and over and over. And I will play them more. I don't play graphics - I play games. Preferably good ones of the crpg variety.
What I find hard to deal with from most 80s games and a lot of 90s games is horrible UI and controls, but most of them are still better than the console tripe you fucking animals on this site laud like FO3, NV, Skyrim, Oblivion, etc, etc, etc, etc all the console agmes. Dark Souls has probably the worst UI and controls ever, and that is including the Gothics and even gluing my pubic hairs to my monitor and pretending that is a UI.
All I want is good crpgs games with anything other than ascii graphics, a working and fully functional GUI, and fully rebindable hotkeys. Also, I prefer either 2d or fixed camera 3d. And very complex and indepth chargen and chardev, and full party creation, and lots of ways to use my skills or abilities in the world, and things like that.
People who want fancy smancy graphics and 90% of the games budget spent on graphics usually also want no thinking chargen or no chargen at all, a preference for the game to decide who their character is for them, female toughgirls that weigh 100 lbs and wear high heels 100% of the time, meaningless and flavor only chardev, super easy combat for monkey idiots that would make any sort of decent chargen and chardev meaningless anyways, and lots of sex with companions. Also, a lead character that is metrosexual and would never have time for toughguy classes with all the primping and priming it would take to look so damn metrosexually prepared, and skinny jeans. Throw in some Jordans and some hot new music from whatever boy band is hot at the moment and you have yourself the ideal codex game for monkey savages.
When I was a kid the hot boy bands were Manudo and new Edition. And I think new Edition was only popular around my area, because we are more civilized than the rest of the US (and by extension the whole entire world ((and by extension the whole known universe))).
You're right. Appreciating visuals in a game usually means being stupid. Graphic isn't important at all, 30 years of pc\console-technology progress means nothing and all games should look like Ron Jeremy's ass.
If someone will make a perfect Crpg with good graphics we all should hate it because we're too edgelord retarded wannabe-alternative to accept the fact that good graphic is an added value to a game.
Well think about it this way. Since game devs do not operate in a perfect world where money and time is unlimited they have to use their resources to make sure that all the features they have planned for a game are included and as little things as possible are cut out. I admit, I don't know jack shit about game development, but I suspect making actual good graphics takes a lot of money. It may be the biggest part of the game's budget. It may be a smaller, but still significant part of it. And if your game is large and feature-rich, making all of those features, whatever they may be, work while also looking beautiful will make the cost raise exponentially.
So if someone somehow actually made "the perfect CRPG" that is full of interesting quests, had good combat with exceptional encounter design, in-depth character building systems that allow for a lot of strategic choices, great world with an interesting plot AND it has great graphics to boot, well then it probably would have been my game of the century. Game of forever, in fact. There would be no reason for me to hate this game as it would be silly.
But since budgets are limited, compromises must be made. What would I personally prefer for the developer to get rid of in order to actually finish the game before declaring bankruptcy?
Cut half of the planned character classes or make the game have shit graphics? Shit graphics please!
Make the game twice as short or have shit graphics? Fuck that, I like my games long. Shit graphics please!
Make the game really easy to draw in more casuals to earn more money to pay for those fancy graphics.... or just make the graphics shitty? I like my games long AND hard (like my penis hurr hurr), so bring on the shit graphics!
Simplify the character system to program less stats and interactions or shit graphics? Shit graphics.
Have twice as less spells and abilities or shit graphics? Shit graphics.
Day-night cycle or shit graphics? Shit graphics.
Literally every core gameplay feature for me would be more important than good graphics, because a really good game that looks excellent is a really good game, a really good game that looks like shit is still at least a good game, and a shitty game that looks excellent is a shitty, or at best mediocre game.
Kinda funny that for me Original Sin was saved because of co-op, but I didn't except that the other "saviors" of RPGs would embrace the Larian design - in case with Wasteland 3. That is nothing I wanted at all. The singleplayer top-down RPG was killed as soon as it was reintroduced to the gaming market. Tyranny also shows what the coming indie-RPG genre will become. From PoE (which was a personal disappointment, but still had this old school "feel" to it at points) to now babies first RPG. It's kinda brutal to see If I'm being honest. The market was probed for old school RPGs with Kickstarter and it proved successful, not necessarily with the "hardcore rpg" -crowd but with the whole of gaming. So here we are again, making stuff more casual / accessible / introducing online elements to reach a broader audience. History repeat itself. The main difference is that devs themselves are doing it without publisher interference which was the common evil all these companies shared.
Sure we have Underrail and games as such, but I have a feeling that these games would be released regardless of the RPG renaissance that supposedly started with the Kickstarter craze.
Fallout 1, Planescape, Arcanum, ToEE were huge creative risks, Wasteland 2, PoE and DOS are pale shadows of those games, not worthy of even being compared to. I finished Fallout 1, Planescape, Arcanum and ToEE and they were very unpolished, buggy (indluding game stopping bugs) games compared with the modern kickstarter ones but why I couldn't tolerate any of three big kickstarter RPG projects for long?