Kraszu said:Implementing a hotkey for potion would push the release date? I find it hard to believe. They have hotkey system already.
Castanova said:Those answers are from a Community Manager. In other words, a guy who mods a forum for a living. Something tells me he doesn't exactly have his finger on the pulse of why the game designers are doing what they're doing.
Implementing a new hotkey means implementing new interface elements. It also means that their programmers, who are already probably working 18 hours a day, would have to ignore something else of higher importance in order to find time to execute the new feature. And what about XYZ new feature that's also convenient but not critical? Can't they implement that too without pushing release? So, yeah, it sounds trivial but it's not. Plus, I bet they've got a bug tracker with like 10,000 open bugs listed right now that have to be fixed.
Blizzard said:Eine Mechanik entsprechend der dualen Talentverteilung, wie es sie bei World of Warcraft gibt, ist derzeit nicht geplant für Diablo III.Wir gehen unterschiedlichen Möglichkeiten nach, wie man das System gestalten kann, dass es möglichst viele Freiräume bietet, aber man nicht das Gefühl hat als müsse man die ganze Zeit mit offenem Skill-Fenster durch die Gegend laufen, um mitten im Kampf auf umständliche Weise die Fähigkeiten seines Charakters der derzeitigen Situation anzupassen. Zurück zu der Stadt gehen zu müssen, wäre uns zum Beispiel zu restriktiv und würde dem Spielspaß eher Schaden. Eine Option wäre vielleicht den Prozess ein paar Sekunden kanalisieren zu müssen, damit das Austauschen nicht direkt im Kampf möglich ist.Was sind eure Gedanken dazu?
Overweight Manatee said:The restricted UI is quite amusing when you keep in mind that it would probably take me a grand total of 5 mins to whip up a script that you instantly respec/change out skills/weapon swap/etc with the push of a single button.
....
You are joking, right? Right? RIGHT? Assigning a hotkey is the kind of job you would give to a $7.25 an hour intern who just finished his first week at the company.
Overweight Manatee said:You are joking, right? Right? RIGHT? Assigning a hotkey is the kind of job you would give to a $7.25 an hour intern who just finished his first week at the company.
Needles said:By the way, if someone is interested: First public emu has been done a few minutes ago (damn these hackers are fast). You can't do shit except log in and run around with your character.
Castanova said:Overweight Manatee said:You are joking, right? Right? RIGHT? Assigning a hotkey is the kind of job you would give to a $7.25 an hour intern who just finished his first week at the company.
Um, no? Unless you plan on supporting the new keyboard command via a readme.txt file (which Blizzard doesn't tend to do), you need to implement the hotkey, the functionality, and the new GUI elements. Yes, it's easy but so is any of the other 1,000 items on their to-do list.
Look, if you've never worked in a professional programming environment with project management procedures in place, then you really shouldn't be judging. Programming big pieces of software with large teams produces lots of minor situations just like this that, taken out of context, seem retarded indeed.
Castanova said:1) A decision-making designer needs to read the user feedback
2) His boss told him the game is feature complete so he needs to decide he wants to fight for this
3) He needs to fight for the new feature
4) Once approved he needs to put it into the system
5) The project manager needs to assign it and prioritize it
6) Junior programmer programs it
7) Internal tester needs to spend time testing it
8) Needs to be pushed out to a wider test base
CrazyLoon said:Now if you don't mind me going off on a tangent. I was just checking out the Diablo 3 Demon Hunter trailer. Let's ignore the cringe worthy dialogue and action sequences for a second and focus on something else. The high heels. WTF WAS UP WITH THE HIGH HEELS?
Yeah besides that, the game looks okay.
Interesting said:This is will fun to keep a watch on.
Hackers/Bots/Exploiters/Farmers vs Blizzard
its important to note that Blizzard has been making DEFENSIVE design decisions since the beggining of the project and they will certainly be doing reactive design decisions weeks after the game releases. I cant wait to see the battle unfolds.
Another thing of notice, is that the number of hackers/etc (and therefore the quality its bound to have some decent ones) interested in this game will be huge, alongside all kind of people interested in making money through the real money marketplace (i.e. hacks/exploits/automation/knowledge).
Blizzard will try to remain on top of the nastyness, Im sure I will waste a lot of time in the most insidious internet corners doing my leecher homework.
Angthoron said:Oh right, the game will make up for it with challenging gameplay and multitude of builds.