Trash said:Risen has that great exploration thing going for it and amazing 'living' npc's.
Captain Shrek said:Trash said:Risen has that great exploration thing going for it and amazing 'living' npc's.
Where did you find these living NPCs???
Captain Shrek said:Trash said:Risen has that great exploration thing going for it and amazing 'living' npc's.
Where did you find these living NPCs???
Trash said:Captain Shrek said:Trash said:Risen has that great exploration thing going for it and amazing 'living' npc's.
Where did you find these living NPCs???
It requires an overactive childish imagination. I wouldn't worry too much about it if I were you.
Lesifoere said:Where is the Polish squad? Assemble!
Fuck you.Konjad said:Lesifoere said:Where is the Polish squad? Assemble!
Dragon Age 2 is a great game
WhiskyWolf said:Fuck you.Konjad said:Lesifoere said:Where is the Polish squad? Assemble!
Dragon Age 2 is a great game
Havoc said:WhiskyWolf said:Fuck you.Konjad said:Lesifoere said:Where is the Polish squad? Assemble!
Dragon Age 2 is a great game
You mean we should pop his mole?Lesifoere said:Fucksticks, I forgot Konjad is Polish. Assemble the Polish firing squad. Execute this traitor!
Both are action RPGs. But TW2 has shitty combat.
Nobody plays Gothic strictly for combat but for character progression to which combat is tied to. By your logic i shouldnt play Deus Ex either because combat doesnt look like FEAR. Sure it would be nice if it did but its not the point anyway. Visuals may get old but RPG mechanics of both these games still hold up.All Piranha Bytes games have had trash combat. Weapons feel like wet paper sticks without any hit feedback, animations/sound design/visual effects are below even many indies
As for encounter design(enemy placement), Gothic has this nailed like no other game?? Certainly better than Bethesdas and it shouldnt be compared with linear CDP games.balancing is broken, hitboxes and I-frames are arguably worst in the genre, exceptionally weak boss fights, poor encounter design, enemy mob stunlock, etc, etc.