You have yet to explain what makes HL good or special compared to other 90's fps.
I rest my case.
You have yet to explain what makes your opinion good or special compared to mine.You have yet to explain what makes HL good or special compared to other 90's fps.
I rest my case.
You have yet to explain what makes HL good or special compared to other 90's fps.
I rest my case.
It was made by intelligent people. Most other 90's shooters were mostly created by high-school dorks and dropouts that mixed and mashed some "cool shit" together and called it a day.
Quake, yes, but Unreal not so much. Quake, like Doom, has excellent rhythm and synergy to all the elements that compose its combat, but the combat in Unreal is subpar for much of the game and its main appeal lies in atmosphere. It's only a few of the later, more powerful weapons and the Skaarj warriors in particular encounters that provide for actually good FPS gameplay, while most of the enemies and encounters are just anæmic, with enemies that are bullet-sponges that aren't very engaging to fight, while the early weapons lack something in terms of force and utility (note for example how much more interesting ASMD/the Shock Rifle is in Unreal Tournament).Unreal and Quake have more intelligent gameplay than Half Life though.
Half Life's problem is that it has too many hitscan enemies. The main threat halfway through the game - the soldiers - all have hitscan weapons. Your own mainstay weapons are hitscan too. This essentially leads to popamole where the only viable strategy is to dodge behind cover and only come out to shoot when the enemy is moving (as they don't shoot while moving), then pop back behind cover. Occasionally you toss grenades as long as you have ammo for them.
Meanwhile enemy variety and behavior in Quake is a lot greater, and most of the time you can even bait enemies into fighting each other if you're clever about it.
So as bad as the original then?Black Mesa Xen is probably one of the worst gaming experiences I've had in my life. Bigger is not better, explosions do not make cool, feelzmusic is not real emotion, and boring aesthetics are not alien. No sense of any of the eeriness the original had. But that's the case with the rest of Black Mesa anyway. That kind of plain, reserved representation of things was precisely what made Half-Life so special. But bro what if we wuz hallywewd
Doom, Quake, Duke, Blood, Unreal, Shadow Warrior, Tribes, Marathon, Outlaws, Dark Forces, Strife, Cybermage, Sin, Redneck Rampage, Powerslave, Turok, Thief, Deus Ex, System Shock, Goldeneye, Perfect Dark, Timesplitters, Ultima Underworld
Now those are timeless classics.
They prefer linear and/or console garbage like Half Life, COD, Halo, FEAR, Goldeneye, CS, Perfect Dark, Timesplitters, nu Doom, nu Wolfenstein, Titanfall.
It's you who doesn't seem to understand. I also think that Doom and Quake are the best. But Half-Life is also a classic, it's just that a lot of people started fallaciously treating it as the only right way to design shooters, while in fact HL's quality stems more from Valve's ability to pull off that sort of game, with several elements that are more extraneous to shooters. It's also largely the grudge some people have against HL2 that's being retrospectively projected onto the original.Doom is literally the peak of FPS games.
Zoomers will never understand.
They prefer linear and/or console garbage like Half Life, COD, Halo, FEAR, Goldeneye, CS, Perfect Dark, Timesplitters, nu Doom, nu Wolfenstein, Titanfall.
The problem is that normalfags think those games are as good as the real classsics.It's you who doesn't seem to understand. I also think that Doom and Quake are the best. But Half-Life is also a classic, it's just that a lot of people started fallaciously treating it as the only right way to design shooters, while in fact HL's quality stems more from Valve's ability to pull off that sort of game, with several elements that are more extraneous to shooters. It's also largely the grudge some people have against HL2 that's being retrospectively projected onto the original.
The real hit-scan, linear decline in shooters was rather something that was already a developing tendency around the same time Half-Life was made: Redneck Rampage's combat, Blood II, Kingpin, Soldier of Fortune (good weapons and damage system, of course), Return to Castle Wolfenstein (just to be clear, the level design in this case wasn't so simplistic), Medal of Honor (the PS1 titles were fun for what they were).
Your mom is cringe.
Why are you defending decline?You know, on 4chan's /vr/ there was a massive autist who always created threads shitting on the original Half-Life using similar arguments; that it ruined the genre, that it couldn't compete against DOOM, everyone who liked it was retarded and so on... It got so bad that jannies had to delete all threads discussing HL on sight as a preventative measure because the autist would inevitably derail them into shitflinging. I haven't seen the troll on /vr/ in a while... perhaps because he found a new home?
Where did Gabe touch you?Why are you defending decline?