obediah said:
Probably because your tactical skills are as well developed as your criticism skills.
It sucked because it sucked.
Care to list your specific complains about combat? Also the things it got right, or at least better than previous games?
I found the combat to be incredibly shallow. You see, I use tactics in games like SS and JA2 because on high difficulties (more so in ja2) you will get destroyed on higher difficulty modes using the +forward fire technique.
What I did was exactly that throughout the new UFO games. Of course, the beggining wasn't only +forward fire, because it was tougher without weapon add ons and weak stat soldiers, but you reach a point in the game when each combat mission takes around 2 minutes to finish, and that still feels too long, and mine missions are a grief because they take twice as long (4).
I played right up the the starghosts, and by that time you run out of technology to discover (which definetly is a lot) and own pretty much the entire world.
While fundementaly the same, aftershock's combat is a big step forward from aftermath in terms of gameplay of both tactical and strategic aspects, but it's nothing we haven't seen before.