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Jagged Alliance Jagged Alliance 2: a great simulation wrapped in a boring game?

Snufkin

Augur
Joined
Mar 11, 2012
Messages
502
Any reason why you play 1.13? It seems to be a mixed bag.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,263
Location
The Eye of Terror
Any reason why you play 1.13? It seems to be a mixed bag.
I did my first playthrough with 1.13 a bunch of years ago, it definitely felt too much and I could never finish it either. Maybe it makes sense for people who’ve played the base game a lot already.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
330
Location
The Void
Any reason why you play 1.13? It seems to be a mixed bag.
It's Jagged Alliance 2 but MOAR. If you want that, you download 1.13. Also it's very modular, so you can pick and choose the features you want. It's pretty much for experienced players who've seen almost all the game has to offer in its vanilla state and want more variables to play around with.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
502
I bought game when it came out. On my first play I recruited many of those 1 lvl A.I.M. merceneries. I got frustrated around Alma, I just got pwned and realized it would be better to spend cash on better merceneries. So I restarted and hired Buns and Lynx. Lynx having a 99 Marksman and level 4 he was very good at early levels when my IMP was still low level. I used Buns and Ira for training militia only. Later on when I got some income I just bought those high level costly A.I.M.'s and finished the game.

I wont tell you all tricks and tips Porkythepaladin, but high level exp of merceneries takes a big role because interuptions are based on exp level. Also being Auto weapon expert for IMP is very good idea. There are no mercenaries that have that combination.. two burst means two dead bodies in late game.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
353
Jagged Alliance 2 is one of the best games I've ever played, but one thing that I think would have improved it would have been if the opening part of the game had included a couple of indoor maps rather than outdoor ones. The pistols you and your enemies use aren't suited for long-range fights, so you get the commonly-seen complaints about early battles being a drawn-out affair of you and the enemy constantly missing each other. Veterans will ameliorate that with night missions, or starting with better-equipped mercs, but I think starting off with indoor maps (like a prison break or something) would have been a good way to give new players opportunity to experiment with melee, gain a level or so, and maybe acquire a rifle in the process.

Whenever I start a new campaign, I generally resign myself to four/five boring fights that go the same way every time (Omerta, then taking Drassen) before the game actually becomes great. The above change wouldn't fix that problem per se, but it'd feel a lot more fitting to provide an optional skip for something like that (in the vein of BG2's 'Dungeon-Be-Gone') than it would be to throw in an option to just start with Drassen captured.
 

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