PanteraNera
Arcane
- Joined
- Nov 7, 2014
- Messages
- 1,046
Who needs JA3 anyways?
Who needs JA3 anyways?
Who knows, the problem is that IIRC, making animations is a rather painstaking business, done frame by frame with a whole bunch of anims for melee, unarmed, swimming, jumping, etc. 1.13 modding was always lacking in animators, but also artists in general.Any possibility of LOBOT opening creative floodgates, like openXCOM did with UFO: Enemy Unknown?
What they really lack is good coders.Who knows, the problem is that IIRC, making animations is a rather painstaking business, done frame by frame with a whole bunch of anims for melee, unarmed, swimming, jumping, etc. 1.13 modding was always lacking in animators, but also artists in general.Any possibility of LOBOT opening creative floodgates, like openXCOM did with UFO: Enemy Unknown?
Best thing about is that it's enough to make an old game feel fresh again.
Who knows, the problem is that IIRC, making animations is a rather painstaking business, done frame by frame with a whole bunch of anims for melee, unarmed, swimming, jumping, etc. 1.13 modding was always lacking in animators, but also artists in general.Any possibility of LOBOT opening creative floodgates, like openXCOM did with UFO: Enemy Unknown?
Best thing about is that it's enough to make an old game feel fresh again.
Too true. The LOBOT code written by bio sat almost completely functional for 10 years or something like that because nobody took a look at the xml parser code to figure out the structure for two missing xml files. I'd forgotten the whole thing until another forum member mentioned it and had got it working for his own build. After that I merged it with his help to the then current SVN revision and debugged a couple of issues (one of which related to the blitters hand written in assembly).What they really lack is good coders.
The animations themselves and rendering new sprites are done using blender, so doing manual sprite editing by hand is not needed for LOBOT.
Maybe? The big thing JA2 mods have been missing, at least in my opinion, is a new campaign. Everything is either unfinished, or if Urban Chaos holds any weight, just the base game with a fancy coat of paint on it.Any possibility of LOBOT opening creative floodgates, like openXCOM did with UFO: Enemy Unknown?
Do you have a link? I definitely couldn't fix it, but I'm very curious as to trying it out myself.The whole rendering setup is up on github precisely in the hopes of other people wanting to join in and take advantage of it.
Sure, here you go. https://github.com/Asdow/JA2-Character-Animation-PhotoboothDo you have a link? I definitely couldn't fix it, but I'm very curious as to trying it out myself.
The big thing JA2 mods have been missing, at least in my opinion, is a new campaign. Everything is either unfinished, or if Urban Chaos holds any weight, just the base game with a fancy coat of paint on it.
Well, for one example I'd really like a proper stance and animation for an aimed shot on a muscular body type. It's a fun callback the first time around, but it needs to go.What's wrong with original sprites and animations though?
It's not enough to just be autistic, they also have to be able to comprehend 20 years of third world spaghetti code to the point where it doesn't resemble the original game.So, what we need is to establish a "have an autist play Jagged Alliance 2" day and hope to get some into modding.
Well, for one example I'd really like a proper stance and animation for an aimed shot on a muscular body type. It's a fun callback the first time around, but it needs to go.
But I'm interested as well: what's the reasoning behind re-doing everything, Asdow?
Why is this in GRPG?
Isn't that General RPG?Why is this in GRPG?
To repel VN readers back where they belong.
I wouldn't say that specific niggle is top priority, but as long as everything's getting remade anyway... And it looks like that's already implemented or about to be, so - finally - there's proper aimed shot animations for everyone.Well, for one example I'd really like a proper stance and animation for an aimed shot on a muscular body type. It's a fun callback the first time around, but it needs to go.
Uh... JA2 1.13 community sure has strange priorities
Ah, that makes sense. I really like the work thus far, and I'm getting that JA2 itch again, so: thank you and keep up the good workBut I'm interested as well: what's the reasoning behind re-doing everything, Asdow?
Necessity. We don't have the original animation rig or animations, so to be able to render new sprites that can be used in place of the originals all the animations must be redone for our Blender rig.
I got nothing on big maps, but what I'm interested in with new animations is having martial arts animations for someone other than the default male bodytypes.What's wrong with original sprites and animations though?
The big thing JA2 mods have been missing, at least in my opinion, is a new campaign. Everything is either unfinished, or if Urban Chaos holds any weight, just the base game with a fancy coat of paint on it.
Yeah. How's that "big maps" project doing? Been waiting for it for, like, 8 years? 10?
I got nothing on big maps, but what I'm interested in with new animations is having martial arts animations for someone other than the default male bodytypes.
But in this case there's an actual tangible benefit to it. If I'm not mistaken (its been a while) you can't have martial arts on the bodybuilder body nor any women. And I'm pretty sure none of the other skillset types that have been modded in work like the base game's MA precisely because of that reason. Plus having the ability to actually show whatever it is your trying to convey in your new melee system is something usually appreciated by people working on it and playing it. Having actual animations for it is a good thing, rather than the hacked together stuff I imagine the developers were doing before."Whoa! Ivan's got a brand new squatting animation! Time to replay JA2 again!"
...I just don't get it.
Now, new melee gameplay instead of the dumbed down crap that vanilla has, this is something I can imagine getting behind. But animations? Jesus.