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How far fetched would be implementation of indoor grenade throwing, with an option to bounce the grenade from wall? And add opening doors from the side. Could make it much easier to clean enemies that camp indoors without harm.
What would be nice I think is to throw grenade/shoot around the corner with proper animation.
Gore & blood effects to finish the original death anims, proper animations and sprites for riot shields, for both original and LOBOT, ghillie suit, scuba gear maybe. Turtle could use a new bodytype. The work done is all pretty much limited to me so don't expect anything to get added quickly. Real life is a bitch.What other additions do you have planned to implement with this? Equipment, Armor, Guns, NPC Models?
Not really any new animations per se, but I added graphics for kevlar & spectra vest, balaclava, EOD suit and leg holstersI think the most anticipated things would be shields and maybe proper zombie animations, but who knows.
There's also still missing long jump animation and window jumping uses standard over fence animation which doesn't look great for that.
Asdow is there a list of new animations added in this version?
You had me at blood and gore effects.Gore & blood effects to finish the original death anims, proper animations and sprites for riot shields, for both original and LOBOT, ghillie suit, scuba gear maybe. Turtle could use a new bodytype. The work done is all pretty much limited to me so don't expect anything to get added quickly. Real life is a bitch.What other additions do you have planned to implement with this? Equipment, Armor, Guns, NPC Models?
Not really any new animations per se, but I added graphics for kevlar & spectra vest, balaclava, EOD suit and leg holstersI think the most anticipated things would be shields and maybe proper zombie animations, but who knows.
There's also still missing long jump animation and window jumping uses standard over fence animation which doesn't look great for that.
Asdow is there a list of new animations added in this version?
Does this fix the issue that the character model sometimes goes invisible during certain animation frames?Updated LOBOT in 7609 modpack to latest version.
One character invisibility issue was related to sawed off shotgun animation not properly defined in xml, this is fixed in actual unstable and my modpacks.Does this fix the issue that the character model sometimes goes invisible during certain animation frames?
If you’re going to weaponize autism, report it directly to the devs. This kind of feedback, if you want it to be actionable, is best provided in the mod’s dev forums/irc.If you equip backpack and rifle and activate alt holding mode, you can see rifle stock through backpack in some directions.
Tested with actual trunk/gamedir.
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Demo video:
https://youtu.be/4bJLK11uzdk
Updated LOBOT in 7609 modpack to latest version.
Base 1.13, SDO mod, Aimnas have Filters.xml updated and should work ok, other mods like Arulco Vacations and IoV use default 1.13 LOBOT settings and may be inaccurate.
If you are interested, get 7609 modpack here: https://disk.yandex.ru/d/xy0TMop1W-jtPw
Unstable modpack was also updated, only base 1.13 fully supports LOBOT, mods like Aimnas or AFS need Filters.xml update.
Short demo video with LOBOT in 7609 modpack (SDO mod) and some more SDO crafting:
https://www.youtube.com/watch?v=FmKI4CnSRhk
Hi, all modpacks are here:Hi Sevenfm, can you post some updated links?
I cant seem to find your modpack anywhere now.