typical user
Arbiter
- Joined
- Nov 30, 2015
- Messages
- 957
Depends on the mercenaries you have and how comfortable you are with stealth. If you're good with it, and have some high agility boys, have your forces sneak into Meduna. The guards outside don't go in and there are no tanks inside the city IIRC. Still very tough though. I remember the airport had a ton of snipers, so you might be better off avoiding there. As long as you get the queen, it doesn't matter if you cleaned the rest out or not.
Since you spoiled tanks then let me add on what you wrote and clarify that there indeed are:
-2 at SAM Site
-3 at Airport
-2 in Residential
-2 in Royal Gardens
Also the areas are a bitch to take, unlike elsewhere in the game, the enemies sit at barricades or inside buildings and do not move at any chance. If I knew this before I would bring more explosives to blast them in their hiding spots. If the game taught me one thing is that you can never go wrong with C4 or Mortar fire (of course with properly skilled crew).
Also any weapon recommendations for this late in the game on Tons of guns mode? Thus far G41's and C7's were fine. I upgraded some of my troops to using FN-FALs, they seemed pretty powerful, but somehow in practice they're underwhelming as fuck.
FN-FALs are great because they use 7.62 ammo, it deals more damage and has better armor penetration. G41 fall flat in comparison to C7 and Steyr Augs as those have better range, firerate, lower weight and higher base damage. I also recommend M14, RPK-74 and AK74. 5.45 is easy to find as enemies in late game rarely drop 5.56 as far as I noticed. M14 is good for snipers with it's single-shot fire. Also have a mechanic combine steel rods with springs to reduce AP cost, it can turn mercs with good weapons into killing machines.
Rocket-rifles are meh, you need marskmen with above 90 skill to use properly, they cannot be modded, are largely inaccurate from lack of sniper scope, have low magazines and rate of fire. It felt better to shoot someone 2-3 times in the head with 7.62 NATO rounds than bothering with rockets.
Sometimes I don't even have a chance to actually do anything, they basically just spawnkill me. I tried doing these missions with 12 people, but at that point micromanaging them is a pain, and the only thing I end up achieving is there are more people getting wiped out.
Maybe you attack them from wrong side? I had those moments when I thought I would need to retreat from the sector because there was no area to back-out from glowing flares thrown by enemies. I usually layed prone and behind rocks or trees, had spotters come close without shooting so others would be able to shoot from afar and draw them closer. With scopes, lasersights and bipods they have pretty good chances to hit enemies outside their sight-range. You can also use smoke grenades to break lines of sight and force enemies to come closer. You can also attack with second squad from other side of the map. 12 is hard to manage but pays off if you need a flanking elite with rocket-rifle dead on the spot and your less skilled mercs fail to clutch and get the kill.
Last edited: