DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,404
All Blizzard games have merged into the same concept with Starcraft being the outlier since people still enjoy RTS. For years WoW has been gravitating towards being Diablo-like in that it's essentially a solo experience except when you want to queue for a dungeon/raid (yes, there's a raid finder now) the Diablo equivalent of boss runs. There is no sense of server community anymore, most guilds are just tools to get the perks that come with them with maybe a couple dozen still interested in 'firsts' because they can hoodwink corporations to sponsor them who in turn hoodwink fans to watch/buy their overpriced crap. It's rife with daily quests, reputation grinds, honor grinds, farming an actual farm, farming dungeon gear, etc. All that in mind it stood to reason Diablo 3 would be more WoW-like than previous iterations. The only real difference between the two games now is the viewing perspective and one is subscription based. Fundamentally they are both Facebook-like loot and achievement grinders.
Yeah, people don't play anymore to experience the atmosphere, exploration, challenging combat and experiment with alot of different builds, Diablo III is exactly like WoW, a repetitive time waster and the only thing left is the endless quest to see who has the highest number, can be fun for a while but at the end you don't feel truly rewarded for playing. I had a feeling of playing a frankenstein, it's like they killed Diablo I and ressurect it and added a few parts from WoW, the result was an abomination, if you think I'm exagerating, you only need to see what they did with the Butcher, from terrifying demon to WoW boss #346464464. I know it's only a dumb ARPG, Diablo I wasn't much different, but it's depressing to see that the developers failed to grasp even basic concepts from Diablo I , they can only create grinder machines now, I guess that working years on WoW has this effect. It's a irony that even Blizzard made a mediocre Diablo clone.