Limorkil
Liturgist
- Joined
- Jan 19, 2004
- Messages
- 304
I find it amusing that the best way to keep people focused on the narrative also just happens to be the one that requires the least amount of work. I've heard the same argument from the same people several times before, on the subject of having multiple threads through a plot, multiple ways of completing a quest and having more than 40 hours gameplay.
I find that generic-named NPCs spoil the atmosphere of the game. It does not take much effort from the player to quickly establish which NPCs are important and which are not. Whether in a village or a sprawling city you will usually find that the people you need to talk to are the people in charge, merchants or craftsmen. People wandering the street may have a little background information or directions, and its not hard to figure out that an NPC has little more to offer than that.
I don't think that all NPCs have to have an impressive background or anything. In fact, having every NPC have the ability to talk about many subjects gets damn annoying, like in Morrowind. But I would prefer that all NPCs start out on an equal footing, i.e. they all have names and occupations and none of them have glowing exclamation marks over their heads. I recognize that some people like the "different colored circle" tactic, or the "glowing question mark of quest giving" idea, but please make it an option so that those of us who think it spoils the atmos can switch it off.
I find that generic-named NPCs spoil the atmosphere of the game. It does not take much effort from the player to quickly establish which NPCs are important and which are not. Whether in a village or a sprawling city you will usually find that the people you need to talk to are the people in charge, merchants or craftsmen. People wandering the street may have a little background information or directions, and its not hard to figure out that an NPC has little more to offer than that.
I don't think that all NPCs have to have an impressive background or anything. In fact, having every NPC have the ability to talk about many subjects gets damn annoying, like in Morrowind. But I would prefer that all NPCs start out on an equal footing, i.e. they all have names and occupations and none of them have glowing exclamation marks over their heads. I recognize that some people like the "different colored circle" tactic, or the "glowing question mark of quest giving" idea, but please make it an option so that those of us who think it spoils the atmos can switch it off.