dojoteef
Self-Ejected
- Joined
- Oct 26, 2004
- Messages
- 970
Exitium said:Robert Jordan's first Wheel of Time book had a similar amount of characters, with good detailed given to the important ones and not much given to the minor characters, but as he kept writing, his books became more convoluted, with more and more useless characters coming into the mix, together with detailed descriptions of their motherfucking braids that nobody cared to read about. The end result was a convoluted mess of unimportant characters with the most important of all the characters, Rand Al'Thor, eventually having no personality whatsoever. Suffice to say, I hate Robert Jordan's books.
Well you had to pick a subject that would strike a nerve with me, didn't you . I had typed this big spiel about how Robert Jordan's books rock and you are just making him out to look bad, but I said fuck it. If you don't like his books, it's no skin off my back. I think he's great and I love the Wheel of Time books.
Now more to the heart of the matter for npcs and naming them. If you meet someone and their name comes up in the conversation, then they should be given a name. I'm not just talking that if someone is unimportant don't put their name into the conversation, I'm saying if it doesn't fit into the conversation. Let's say you are looking for someone in particular whose name you know, let's say Exitium. You've been given a rough description of the person and there seem to be several people that meet the description. You could either go around asking people their name, or ask if there name is Exitium. Both ways are valid and you could put both options in their with different sorts of responses. For example if the PC was a really hot chick and the person you are asking is some horny guy, then if you asked him if his name was Exitium, he might lie and say he was just to get your attention. Then again had you asked what his name is he wouldn't be able to lie to you and you could cut the conversation short. This might be an overly complicated example, but it does illustrate the point. If a name would come up in the course of a normal conversation the person should be given name.
On the other hand if you went up to a street vendor with his wares on display, you wouldn't need to ask the person's name in order to buy something from them. If you do more interaction with the person other than buying, then maybe his name might come up, but before then it doesn't really make sense to give him a name. I think you are underestimating people's ability to decide the importance of a character. You are simply saying that it would be too much trouble to decide if someone was important or not if everyone had a name. I think this can be true with poor design, but the opposite can be the case if the design is done well.
A lot of issues simply come down to whether someone spends the time to make sure the design scheme they've decided on makes sense to people or not. Whether it's giving every npc a name or just giving a select few a name, if it's not designed well, it can be confusing.
Well, I'm tired of typing on this now.