Elwro
Arcane
That's true. But is it actually used?mondblut said:Well, Drakensang has much better ruleset.
That's true. But is it actually used?mondblut said:Well, Drakensang has much better ruleset.
Elwro said:That's true. But is it actually used?mondblut said:Well, Drakensang has much better ruleset.
and?Paula Tormeson IV said:He's been living on debt for the past twenty years. Never made any money. He just wants to make games.cutterjohn said:Bottomline for me is that he's priced himself out of Indie
cutterjohn said:Obviously he's not borke, but he's so faggotty that he won't take a chance. I'll back the hmmm... whats the Depths of Peril guy(Din's Curse) against Jeffy any day.]
Well the way that he arrogantly write his blog entries like he's some kind of CRPG messiah he ought to be so full of himself that he'd take the risk, although I REALLY don't think that he could pull it off, especially given his ignorance wrt engines and availability/pricing.Overweight Manatee said:cutterjohn said:Obviously he's not borke, but he's so faggotty that he won't take a chance. I'll back the hmmm... whats the Depths of Peril guy(Din's Curse) against Jeffy any day.]
Why would you want to take chances with your lively hood when you are already doing fine on your own? If someone handed you a gun and said there was an 80% chance it spit out $100 bills and a 20% chance it shoots bullets, would you put it to your head and pull the trigger?
Hell, the modern scripting support alone would make it worthwhile.
cutterjohn said:Personally, I enjoy how he whinges about the "cost" of engines.
WTF?!
GarageGames has EXCELLENT deals for their Torque engines for indie devs, as do a few other commercial engines.
There are several OSS game engines available, e.g. OGRE which has been proven by Torchlight and several other commercial games.
Art/models/effects can't be all that expensive, e.g. Minions of Mirth licensed most of their textures/models/art/effects along with commissioning some out to an artist in Europe, although they did get the soundtrack free IIRC.
Awor Szurkrarz said:A 2D isometric/topdown engine made for cRPGs that would allow to use Exile/Avernum-style static sprites would be fucking awesome.
Rule #1 when dealing with Jeff Vogel: play his games and ignore his blogs. If you do read his blogs, just be thankful that he is not applying any of the shitty ideas he blogs about into his games, or that he doesn't make his games anything like his favorites.cutterjohn said:Well the way that he arrogantly write his blog entries like he's some kind of CRPG messiah
Does it allow Fallout-style dialogues?Mortmal said:Awor Szurkrarz said:A 2D isometric/topdown engine made for cRPGs that would allow to use Exile/Avernum-style static sprites would be fucking awesome.
It already exist for 3d isometric at least http://www.avernum.com/blades/index.html.(Edit: oh and in 2D too http://www.spiderwebsoftware.com/blades/winBOE.html )
cutterjohn said:Personally, I enjoy how he whinges about the "cost" of engines.
WTF?!
GarageGames has EXCELLENT deals for their Torque engines for indie devs, as do a few other commercial engines.
There are several OSS game engines available, e.g. OGRE which has been proven by Torchlight and several other commercial games.
Art/models/effects can't be all that expensive, e.g. Minions of Mirth licensed most of their textures/models/art/effects along with commissioning some out to an artist in Europe, although they did get the soundtrack free IIRC.
Jeff is just too set in his ways to survive. His engine is creaky and his graphics leave something to be desired. I think he's deathly mortified to go beyond a 1 person project team. Hell, he probably couldn;'t handle it, but given his pricing he's got to do something.
FFS Drakensang was $2 more than his most recent games and they, apparently, did well enough to get a sequel through while doing it on what amounts to a miniscule budget. That game was EAISLY better than ANY of Jeff's even discounting graphics and comparing base story/mechanics as if they had both existed in the 90s when he started with Exile.
(Especially kills me how he "forgot" about re-hashing 5 of his games: Exile I-III -> Avernum I-III (not many changes, just new engine and crappier mechanics), Blades of Exile -> Blades of Avernum, and the Nethergate re-write, which I have to say is my favorite game of his. (Never much cared for the Exile world or Geneforge. Geneforge always just made me say blah while I could play Exile for a while.)
Parting shot:
Funny how he mentions goldbox. You know what Jeff? At the time that goldbox came out they had pretty decent graphics and BTW they DID get updated graphics and new tilesets. Too bad Jeff's games some 10+y later still look like goldbox and arguably not nearly as good.
Infinity Engine: snicker, well people could actually mod IE and again, every DLC/expansion came with new graphics and tilesets.
Graphics: Yes SOME re-use of artwork is fine, especially things like architecture for areas that are set in the same or similar geographical locations, but there's a limit to re-use. Also, yes, things like monsters etc. could be re-used but come on toss a bone here add a little variety once in a while, especially with NPCs.
Bottomline for me is that he's priced himself out of Indie while NOT offering the goods that his pricing scheme demands. I think the biggest problem is really his engine, and all he'd have to do is hire/license some models/art and get dug into a modern OSS or commercial engine. Hell in the long run it'd probably save him dev time and DEFINITELY would give him a better scripting engine to work with.
Awor Szurkrarz said:Does it allow Fallout-style dialogues?Mortmal said:Awor Szurkrarz said:A 2D isometric/topdown engine made for cRPGs that would allow to use Exile/Avernum-style static sprites would be fucking awesome.
It already exist for 3d isometric at least http://www.avernum.com/blades/index.html.(Edit: oh and in 2D too http://www.spiderwebsoftware.com/blades/winBOE.html )
Azrael the cat said:Vogel can price the fuck out of his games because he has no competitors. I'm not talking 'no other indies' -
.
Azrael the cat said:If Vince finishes AoD and starts cranking out a new AoD or similar product once per year (think about that...think how long AoD has been in production for, and think how many companies, including Vince's, are going to be able to put out games with Vogel's regularity), then Vogel WILL need to drop his prices and may need to improve his graphics. As is, he can do just fine without either.
And as far as giving him business advice, 16 years in the business means we should be trying to get advice from him, not vice-versa.