Limorkil
Liturgist
- Joined
- Jan 19, 2004
- Messages
- 304
I got into fantasy roleplaying though the Steve Jackson / Ian Livingstone fantasy books and did not come across D&D until much later. The big difference is that there is no character progression other than finding better equipment. Our PnP RPG characters had a character sheet and a few stats, but the stats rarely changed. Magic items were so rare that finding one was a major event. I remember we played one campaign for months and I think the players found 2 magic items.
We never missed character progression and "leveling" because we had no direct experience of it. When we finally did get into "Store bought" RPGs we found D&D to be laughable. I remember we would joke about things like this: "So if I can find and kill 100 barn owls I will reach level 3?" and "Yesterday an arrow would kill me, but today it will not. Did I grow twice the size overnight?" and "If I equip slow moving zombies in heavy armor they become almost impossible to hit, somehow".
We found we preferred RuneQuest and Warhammer FR over D&D, simply because the character progression seemed more natural. You started out kind of normal, and you got better at things over time, but overall you never really got that much harder to kill. Even then, we made up our own rules because we did not see the need for all the progression stuff.
I do not think a CRPG needs massive leveling/progression - the whole weakling to god thing. I just think it has become the norm and people expect it, but all it takes is a quality game designer to think outside the box to show that it is not essential.
We never missed character progression and "leveling" because we had no direct experience of it. When we finally did get into "Store bought" RPGs we found D&D to be laughable. I remember we would joke about things like this: "So if I can find and kill 100 barn owls I will reach level 3?" and "Yesterday an arrow would kill me, but today it will not. Did I grow twice the size overnight?" and "If I equip slow moving zombies in heavy armor they become almost impossible to hit, somehow".
We found we preferred RuneQuest and Warhammer FR over D&D, simply because the character progression seemed more natural. You started out kind of normal, and you got better at things over time, but overall you never really got that much harder to kill. Even then, we made up our own rules because we did not see the need for all the progression stuff.
I do not think a CRPG needs massive leveling/progression - the whole weakling to god thing. I just think it has become the norm and people expect it, but all it takes is a quality game designer to think outside the box to show that it is not essential.