Vaarna_Aarne
Notorious Internet Vandal
It was kind of cool in MGS4 how Snake would throw up and become temporarily much more ineffective if you went on a violent killing spree and proved Liquid was right.
Did Walker than say that fags and emotional drama added as additional cutscenes will do something special?Yeah but walker wasnt talking about retarded gta4 was he?
BRO I DONT THINK SO I JUST REREAD IT AGAIN
THE ORIGINAL ARTICLE ONLY MENTIONED STORY AND I AGREE WITH THE BRO ABOVE THAT ADDING FAGS OR EMOTIONAL DRAMA JUST AS AN ADDED CUTSCENE ISNT REALLY DOING ANYTHING MATURE ESPECIALLY WHEN IT DOES NOT MATCH THE GAMEPLAY
However in reality, the overall game experience is the merged product of playing the game mechanics and the game context.
From the moment the author had decided that
The article. And rereading it, yeah, he doesn't say games are books but he laments they aren't, which doesn't change my point.
I didn't play Persona 3 for very long, but a friend told me something neat. If you manage to max out all your S-Links, a feat pretty much impossible unless you're using a strategy guide to tell everyone exactly what they want to hear, an NPC gives you a special reward and calls you "A mask with nothing beneath" - kind of calling you out for not really playing the game & just minmaxing the relationships. I think that's a cute idea, the way the game has a meta-awareness that people couldn't 100% it without solving it with a guide.
I stopped playing it after I told my schoolfriend that he wasn't going to doink the teacher & he get pissy and the S-Link reversed. Playing "guess what the dev says is the right answer" isn't my idea of fun.
toro, you sound butthurt
However in reality, the overall game experience is the merged product of playing the game mechanics and the game context.
Except that you can't just dump "game context" and "game mechanics" into your software and expect everything to magically click. They need to work off of each other. Bioshock doesn't do that. GTA4 doesn't do that.
You seem to be implying that only RPGs can achieve that harmony. I don't think that's true.
...Heavy Rain is limited by technological stuff, but it really is a push in a good direction...
...Heavy Rain is limited by technological stuff, but it really is a push in a good direction...
You should really rearrange your reply, and put this in the top, so everyone can safely ignore the rest of it.
No shit. Did you play the game?
No shit. Did you play the game?
I didn't. But it's hardly my fault, considering there isn't anything related to playing in heavy rain. Except the play the movie button.
No shit. Did you play the game?
I didn't. But it's hardly my fault, considering there isn't anything related to playing in heavy rain. Except the play the movie button.
Bioshock is hardly an intellectual game. It takes more than throwing in some philosophical and literary references to make something "intellectual" or a "work of art". You run around smacking mutants with a spanner and spitting bees at them, end of.
No shit. Did you play the game?
I didn't. But it's hardly my fault, considering there isn't anything related to playing in heavy rain. Except the play the movie button.
You can play it on youtube
Honestly, someone praising Bioshock and Heavy Rain in the context of this discussion only serves to reinforce the point of hipscumbag's article.
Honestly, someone praising Bioshock and Heavy Rain in the context of this discussion only serves to reinforce the point of hipscumbag's article.
First of all, I did not praise the games. However I wanted to present a more subjective views, meaning that I don't like to be a codex edgy fucktard that discards an entire game because one feature is fucked up.
Second of all, my posts are not reinforcing anything. Because from what I see, nobody proved the main point: game mechanics are more important than game context/story.
And I can be about it, because nobody will ever prove this thing. Neither one is more important as the other, because both of them are part of the same chain.
John Walker article even as badly written as it is, at least is a call to do something. To add more meat to games, to develop proper stories, characters and so on. This is actually a good thing and cannot be reduced to add romancing shit from Bioware.
However I don't think is codexian to support an imbecile that wrote an article, just because in this case he is criticizing John Walker from RPS. And we all know RPS sucks because ... we are edgy and shit. Use your fucking brain.
But if you produce them in a game engine, they suddenly become good?
I don't say this is a absolute rule, but games that relies just on game mechanics cannot push forward games as a art form. Nobody is playing Tetris because he is immersed in Tetris world, cause most of the time, a tetris player is not immersed and is wasting time for a utilitarian purpose. On the other hand, even Bioshock allows emergent and immersive gameplay, that in the end can evolve in a much more satisfying experience for a intellectual gamer. Basically it makes the gamer to think to themes that exist completely outside of the game world (like objectivism) and is not far fetched to say that probably Bioshock introduced Ayn Rand to a lot of people.
"Roger Ebert had a law he’d apply in his critiques: “A movie is not what it is about. It is how it is about it.”" - A quote so famous that all mighty google cannot find it. Is just misinformation or pure lying?