4) You might be shocked to realize that gameplay mechanics represents a limited quantity of fun, where fun is described as something refreshing and new. Is true that emergent gameplay is fun, meaning that a developer can design several gameplay mechanics that are build on top of each other and/or all of them can be combined for unexpected effects. However the number of combining gameplay mechanics is a finite and usually after the initial surprise of finding a new "gimmick", the fun decreases exponentially. It doesn't matter how flashy is an explosion or how gory is an assassination, the fun is limited to a few hours. On other hand, a good story can keep a person entertained/immersed for the entire experience of the game.
I've kind of
written about this point before with regard to David Jaffe's notorious talk. Gameplay isn't just a series of "gimmicks" or the size of your explosions or whatever. You're right to say that fun decreases after the game is mastered, because once mastered, the game is pretty well used up (Raph Koster,
A Theory of Fun 2004). That's exactly why we look for games which "have depth" or "are difficult to master." That's why sports, chess, go, etc are still played today, because their play isn't something you figured out a million years ago and are now just sitting through trying to get to the next dose of story reward. The play itself is lasting and fun. If you feel like your fun has been "used up" within a few hours, as certainly it was in Bioshock and many similar shallow games, that doesn't mean that games need stories - it means that games need to be better, more interesting games.
Yes. Bioshock was shallow. And it is a very bad example, but as game is much better than Saboteur. Whoever complains about Bioshock, should not mention Saboteur in good words.
Please stop using stupid analogies like all games are the same. The generic concept of game is too big to be handled in such a discussion. Chess, Football, Russian Roulette,Tetris and Fallout are way to different for you or somebody else to be able to handle them in a generic way. Yes, you can say that they are games and that's about it. Lower your scope and talk about things we actually know. Like PC games.
Despite the fact that I've played countless hours of Quake, CS, TF, Battlezone, GP500, COD4, MK, Heroes3, Warcraft, FIFA, Plants VS Zombies and many more ... I'm still fascinated by Another World, Betrayal at Krondor, System Shock 2, Beyond Good and Evil, Outcast, Omikron, Fallout, Thief, Gothic, Arx Fatalis, Dark Earth, TLJ, Arcanum, VtmB, Anachronox, Grim Fandango, Time Machine and so on. I expect a lot of flak for mentioning these games, but even if I played a lot of the first category, in the end I still think the second category was more reward-full despite single runs in some cases. And because several times I mentioned the harmony/equilibrium between gameplay and narrative (when each of them supports the other), you can clearly see that not all the games from the second category had great gameplay. And another remark is that my mental state is quite different between playing something from a category and something from the second category. And probably there are better categorizations, but it doesn't matter for now.
What I want to say is that in some way I agree with your point of view, games should remain games at their core. But why refuse a good story/world? Because of Mass Effect shitty story telling techniques!? Why don't use F3 NV as an example? Like I've said before, good gameplay can make a good game, a good story can make a great game. But in the end everything can be reduced to personal taste and a discussion without end. Probably deep down inside, I'm a story fag. And maybe I've become a storyfag, because after playing so many games I'm no longer interested in gameplay. Because I know that I will forget the mechanics as soon as I finish the game, therefore I search for special moments that seems to be worthy of the effort of reminiscing. As for gameplay, I would really like some innovative gameplay mechanics, but it seems a lot of ground was already covered. I simply don't know and maybe is no longer possible to create a completely new and pure genre, as almost everything was pretty much done. Maybe crossovers and more hybrids. So, I don't know ... hmmm ... I'm definitely wrong, cause something new will probably emerge at some point. But for me, I really don't want games that push any shit, I just want ones that can compete with the good old ones. And for that, minimal gameplay is required, but good world design/narrative are definitely required.
Because of the scandal ignited by that quote, I knew something is wrong with it and I pointed it out in the first post. Cause for someone who publishes essays, it's unacceptable to misquote something.
As much as I'm flattered that you think I could come up with so insightful a quote as Ebert's First Law, I suggest you click
this link. or this one.
This is really some obscure shit. However I admit that I was wrong, he really did say so. My apologies.
My only complain is that the quote is a truism without any value, so it really doesn't say anything not-obvious. And the guy is very modest, Ebert's First Law...
I don't know if I want to carry on with this discussion, therefore label me as a imbecile storyfag and move on. I will still enjoy gaming for what it is