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Development Info Josh Sawyer on the Road to Better Armor Systems

CHIN00K

Novice
Joined
Jun 11, 2022
Messages
17
He's good at recognizing problems

No evidence for this whatsoever

You can watch any one of his 3 Pillars retrospective talks where he literally goes on for an hour each time describing his process behind identifying problems, proposing solutions, and explaining how they went right/wrong.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,164
Location
Eastern block
You can watch any one of his 3 Pillars retrospective talks where he literally goes on for an hour each time describing his process behind identifying problems, proposing solutions, and explaining how they went right/wrong.

Honestly I don't wanna watch that shit. That's all he can do now. Make videos of proposing stuff.

Dude ignored *huge* red flags in core systems of the first game and focused on eye candy and petty shit. Now he wants to milk the Pillars controversy forever in a desperate effort to stay relevant.

He is a bum. Sorry but that's who he is. A snake oil salesman.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
1. Josh's work on armor systems is arguably the single best thing he's made. He's spot on.

2. Con talks are 100% pure "hello game devs, please sign away your soul for an embarrasingly small amount of money, come crunch with us!"
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,491
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
1. Josh's work on armor systems is arguably the single best thing he's made. He's spot on.
Is it fun? Balanced does not necessarily mean fun gameplay that engages the brain.
 

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