Ninjerk
Arcane
- Joined
- Jul 10, 2013
- Messages
- 14,323
Prettier for sureStill less bsb then Wasteland 2 thoughits not shit b/c obsidian, its shit because its bsb
Prettier for sureStill less bsb then Wasteland 2 thoughits not shit b/c obsidian, its shit because its bsb
I had more FUN with itPrettier for sureStill less bsb then Wasteland 2 thoughits not shit b/c obsidian, its shit because its bsb
Such as?it achieved what it was intended to: To create a game that tapped into the nostalgia and yearning for a game in the same vein of those great CRPGs of the late '90s and early 2000s, while still offering something new and unique.
fun > less funI had more FUN with itPrettier for sureStill less bsb then Wasteland 2 thoughits not shit b/c obsidian, its shit because its bsb
That weight of expectation wasn’t as straight forward as it might seem. Both Baldur’s Gate and Icewind Dale, and to a lesser extent both their sequels, are revered for a range of reasons, but on top of that they’re far enough in the past that nostalgia is going to warp and alter exactly what people love about them. Identifying what that core expectation is when developing something new can’t have been easy.
"It’s not a case of pure logic," Sawyer tells me. "It’s not a case of, 'This is the most logically sensible thing.' It’s that this is the thing that is sensible enough, but also feels correct from the perspective of the player. And that’s a very difficult balance to strike, but that’s what we tried to do.’
It was here, in figuring out exactly what people were expecting and wanting from Pillars of Eternity, that their established audience of Kickstarter backers became an asset to development
"I think the whole process of Kickstarter was very good for us," Sawyer elaborates. "I think it gave our backers a lot more insight into the process of development, even if it could sometimes be frustrating for them.
I didn't see it before, but now I really do: Josh does have a wonderful way with words. He has a wonderful way of putting down people without half of them noticing that he's doing it.
He'll never lose you, right Infinitron? Well, one less backer is one less backer. My money will be spent elsewhere. More importantly, my time will be spent looking at other developers.
All-American setting with new monsters and stuff? I suggest Grognoblins with a gatling!Wainting for that american fantasy next. Manifest destiny and chewing gums, but chewing gums ain't even a thing yet.
Maybe it's just you then?I didn't see it before, but now I really do: Josh does have a wonderful way with words. He has a wonderful way of putting down people without half of them noticing that he's doing it.
You'll never hear a single word of praise come out of Sawyer's mouth in regard to the IE games. I think it is quite obvious that he simply isn't a fan and doesn't understand why people like them or like what he considers to be shitty game design.I also categorically reject the "nostalgia" argument. If it was all about nostalgia, then I wouldn't still find the old IE games incredibly engaging and continue to play them at least once a year. It isn't about nostalgia. They're classics for a reason.
You conditioned yourself to hate PoE long before you ever played it thoughI didn't play Pillars of Eternity much more than 10 hours myself. It doesn't take much longer than that to realize that Pillars of Eternity is garbage that isn't worth playing. The most fun I had with PoE was clicking on uninstall.
I'm actually playing IWD2 now and my god, what on earth did they do to the targeting AI? It's fucking retarded compared to IWD1:HoW and the same bug where units just stand there and do nothing when there's pathing space has occured (like 9 orcs stacked up in a clump) when it never did in the other IE games.
Also seen units randomly teleporting and shit too (also another problem Pillars of Eternity has)
Photoshop plzmommy Josh
I didn't see it before, but now I really do: Josh does have a wonderful way with words. He has a wonderful way of putting down people without half of them noticing that he's doing it.
He's definitely putting down some people. Seems pretty clear to me that what he was saying in this interview is basically "Yep, I know I pissed off some people, but altogether, it was a net positive."
I don't believe they want to service grogs anyway.
According to Sawyer, Obsidian is pleased but vigilant, stillI would have liked to know what exactly they are pleased about with the game besides sales/funding/internal success.
I didn't see it before, but now I really do: Josh does have a wonderful way with words. He has a wonderful way of putting down people without half of them noticing that he's doing it.
He's definitely putting down some people. Seems pretty clear to me that what he was saying in this interview is basically "Yep, I know I pissed off some people, but altogether, it was a net positive."
I don't believe they want to service grogs anyway.
I'll say it again then:
PoE was a game funded with gorgnards' money, designed towards casuals and journos.
Well, I guess I got fooled once. It's forgivable.
1. I think the majority were old-time fans of the IE games. For the meaning of "grognards", if you want to fight over words, you'll have to ask Sawyer.Ah, so you're laboring under the hilariously ridiculous assumption that at least half of the 77,000 backers are 1) grogs, and 2) as disappointed in the game as you are, and that casuals didn't contribute to funding the game.
Maybe you're just fooling yourself, which is forgivable.