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Josh Sawyer Q&A Thread

Discussion in 'Obsidian Entertainment' started by Infinitron, Aug 28, 2014.

  1. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    That was certainly a problem as well, but I'm not sure it was the dominant one; I think the story in Act 1 is totally fine (shitty intro aside) and it's only once you get to Defiance Bay that it starts to nosedive, but Steam cheevos show that a large group of players never even reached Maerwald.
     
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  2. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    What's the %? Because if it's something like 50%, that's totally par for the course. Most Steam buyers don't finish the games they buy. Many of them don't even get past the first act. Some of them don't even start. We have to compare any dropoff figures to the genre/industry norm before saying what it means. Somebody was saying how Larian games weren't being finished, I seem to remember, and again it was just that 15% completion rate or whatever it is is actually pretty normal.
     
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  3. Butter Arcane

    Butter
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    It wouldn't surprise me if 1/3 gave up before Gilded Vale. It really is the worst intro of any CRPG since at least FO2.

    46.8% finished Act 1 (reaching Defiance Bay).
    25.8% finished Act 2 (reaching Twin Elms).
    15.6% finished Act 3 (reaching Sun in Shadow).
    13.4% finished the game.

    That looks like normal dropoff.
     
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  4. santino27 Arcane Patron

    santino27
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    d20 would have been better, yes, if only because it might have allowed them to focus more on other systems/mechanics in the game. The game narrative would still have sucked though.
     
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  5. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    At least it would have meant that they had time enough to do a proper revision of all in-game text. The fact that they basically published their first-draft certainly can't have helped the narrative.
     
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  6. Roguey Codex Staff Sawyerite

    Roguey
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    I do not believe such things matter in Darklands.
     
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  7. vortex Fabulous Optimist

    vortex
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    I'd like Obsidan makes Darklands with beautiful graphics as in Icewind dale and RTWP. Kinda hoping this is Sawyer's Elysium.
     
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  8. santino27 Arcane Patron

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    Fair point, but something something lipstick on a pig. :P (Honestly, since different people are tasked with mechanics vs. writing, I wouldn't have expected a huge improvement on the writing front... but I could be wrong.)

    Still, I imagine if they'd used d20 to start wtih, they'd have had more time to iterate on systems like the stronghold and factions and what-not, and we'd have ended up with something closer to the 1.3 version of POE right out of the gate, with maybe some mild improvements to the text. I think POE was a lot better at 1.3 than it was at launch (narrative notwithstanding), so while it would have maybe sold the same (since it did really well, from a sales perspective), it might have also left a better impression on the people who bought it.
     
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  9. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    look at every game josh developed where he was constrained by a rules system, they are all good. He says he does not like D&D, and that may or may not be true, but he made good D&D games because D&D rules and lore and especially magic items make for good and interesting computer games. The worlds were well fleshed out, the items were interesting, and the mechanics were what they were.
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
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    deadfire has some of the best itemization(read: interesting items) of any game I've played though
     
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  11. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    I have heard that, but sorry, I gave up on the system before that. The muscle wizards.....its too convoluted. I just don't like it, its not fun to me. I don't like magic system, don't like the classes or races, don't like how the stats work or interact, don't like that its largely percentile based. Its probably not fair and perhaps I gave up on the whole thing too early, but I did. I was actually super excited when it first came out and even when I first played it for a like 4 or 5 hours but then realized I did not like the system at all.

    edit:

    PoE II looks absolutely beautiful from an aesthetic standpoint and I have almost bought the game a couple of times just on the point alone. Josh makes really nice looking games.
     
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  12. purupuru Learned

    purupuru
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    They may not understand a game's system but they sure like to pretend they do, and they enjoy making decisions based on their limited/flawed/completely wrong understanding of the system. And sometimes they do the right thing for the wrong reason and get rewarded, and it's actually good fun for them. The problem with pillars is that all those percentile calculations make it painfully obvious to a normie that he does not understand the system at all, and it is hard to construct a simplified (brute-force) interpretation to feign understanding, partly because the game is rather balanced and there is often no obvious dump stat. At the end of the day the game is not that difficult and min-maxing is not that rewarding, but a normie would still feel like an idiot despite winning the fights.
     
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  13. rusty_shackleford Arcane

    rusty_shackleford
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    Codex user:
    Normie:
     
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  14. Sweeper Arcane Zionist Agent

    Sweeper
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    It's balanced to the point of blandness, which is fitting I suppose cause everything else in PoE is.
    But this is what kills PoE. A good RPG needs to have complex systems, ones that once you gain a grasp of them, reward you through your min-maxing by, eventually, allowing you to have a powerful character.
    Otherwise how you choose to build your character doesn't really matter. Maybe they won't be optimal, but who gives a shit cause they can't be powerful.
    The man has a very autistic understanding of design, and not in a good way.
    :littlemissfun:
     
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  15. The Wall Magister

    The Wall
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    Sawyer is born bureucrat. Give him task, schedule and pre-set rules to follow and goals to achieve. Everything else would be expecting from hamster to design wheel, when he knows only how to spin it. Instead of revaluing D&D system he should have revalued himself
     
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  16. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  17. Orma Arcane Patron

    Orma
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  18. Orma Arcane Patron

    Orma
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    ALSO, LIVE RN



     
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  19. vortex Fabulous Optimist

    vortex
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    Why is he belittling himself about making a game which will enjoy small amount of people? He has to develop this conquistador-mentality to overdeliver game of the decade. This no-chad mentality may be the cause why deadfire failed, underperformed.
     
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  20. Sailor Woedica Cipher The Real Fangirl

    Sailor Woedica
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    I’m really surprised they don’t make him use mixer but it's so everything that he's streaming on twitch now!
     
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  21. toro Arcane

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    His streams are so shit they don't want him on mixer.
     
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  22. Beastro Arcane

    Beastro
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    Sad how he keeps getting this stronger and stronger vibe similar to crazy cat ladies, only without the cats.
     
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  23. Orma Arcane Patron

    Orma
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  24. Orma Arcane Patron

    Orma
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    Uh, think again

     
    Last edited by a moderator: Mar 27, 2020
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  25. Roguey Codex Staff Sawyerite

    Roguey
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    New Vegas was the peak of his career in terms of everything. Nothing but down from there.
     
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