Agame
Arcane
The problem with the original was that it created no strong feeling, one way or the other.
'meh', was the most common reaction to it.
I don't think that most people who got it developed any feeling toward it, good or bad, except eventual fatigue.
This is a very good point that is rather overlooked on the Codex, buried under the hysterical screeching from both pro-POE and against-POE camps. As much as I love dumping on POE like a true edgy Codexer and calling it a steaming pile of poop, the truth is (more so with 2) its an ok game. Compared to most triple AYY competition (eg. Bethedsduh's special brand of retardation) its a competent game that competently hits all the right nostalgia points for an updated 'modern' IE game. But yes its biggest fault is just being a boring tedious slog through "not-D&D land", desperately clinging to nostalgia while cramming in as much Sawyer 'balance' as possible.