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Anime JRPGs just triumphed.

Can you admit that JRPGs are simply better than Western RPGs?


  • Total voters
    49
Joined
Feb 3, 2022
Messages
1,404
If I am not getting hurt and risking death playing the game, then it isn't even close to realism. Kill a rat in a game big fucking deal.

Stab a rat in real life and shove a blade down its throat and drink in the screams of terror from the others and agony as it twitches, thrashes and dies and you know the realism is far fucking better.

A game is a game and there ain't nothing jack shit REAL it can do but either bore you or make you escape your drudgery of life.
I just ask for a modicum of internal logical consistency. If I have a spell that can resurrect my companions, then don't le me show a cutscene where someone irreversibly die, because story reasons. Or if I have a sword so powerful that it can kill a god, then let me use it to break a wall or a rock that is blocking my way too.

When I played the FF7 Remake, I was quite annoyed that Cloud in gameplay was slashing through large mechs with thick armor plating and could leap across large distances and up huge heights, but then in gameplay I am stopped by a fence gate and now have to turn back and find a key rather than just slashing the lock, or I am blocked by a shallow ravine or a shipping container and can't just leap across/up it and instead have to look for ladders or a crane to move the shipping containers around.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,484
You know, I think that type of bullshit happens in many games not just JRPGS. The ole "WALL OF INVINCIBILITY" be it invisible or not mocks you. The same is said of doors you can't open or enter and furnishings you can't interact with or destroy. You can't just go rape or an npc either or use your abilities to manipulate them in some fashion. Games have their limitations based on the engines, time constraints to make and just what the developer wants or is allowed to put in.

In the end you deal with it and as such it is merely escapism. And really, do you want every game to have unlimited options?
 
Joined
Feb 3, 2022
Messages
1,404
I don't think JRPGs need to be 100% consistent. The biggest appeal of the genre is its fantastical/cool/outlandish aesthetics. It would be very difficult to allow the player to cast a spell that drops a moon and apply full realism to that (ie, everything within a few miles is wiped out, the city and the hundreds of NPCs in it are killed). So you just gotta accept that it chips a mech for 10% of its HP pool and that's it, or that Sephiroth didn't actually destroy the solar system. But slashing the lock on a door or leaping up a small distance should be a given when you play as powerful warriors who perform greater feats on a regular basis.

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