ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 20,073
Gaxkang who?Everyone. Literally everyone.And who can forget Gaxkang?
Gaxkang who?Everyone. Literally everyone.And who can forget Gaxkang?
D:OS is also crapDude, Tank-Healer-DPS formula applies to almost every party-based RPG. Cooldowns are also very common (D&D-based games didn't have cooldowns but you could get your spells back on rest so nothing really prevented you from spamming them).the combat is incredibly formulaic tank-healer-DPS MMO crap with cooldowns
D:OS - the Codex GOTY 2015 - was Tank-Healer-DPS with cooldowns. Oh yeah, it had environmental effects. Well, DA:O had spell combos. One gimmick doesn't change the whole combat system.
Don't be. DA:O was great in every way but the Codex will never acknowledge that because here RTwP is considered a crime.
Don't be. DA:O was great in every way but the Codex will never acknowledge that because here RTwP is considered a crime.
For an aging out of touch gamer, any chance of explaining what RTwP is pls mate? Lol
https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Pausable_real-timeFor an aging out of touch gamer, any chance of explaining what RTwP is pls mate? Lol
None of it is bad. Its actually quite decent, you have the origin and then your first asigment as a future grey warden, you find out about the old alliance and fight a few decent fights until your character dies a tragic hero. Good stuff.You've got to be kidding. The first few hours are the *worst* parts since it's almost all scripted scenes and blathering from NPCs to set up a rather cookie-cutter story and setting.
You get to experience some actual gameplay in the first few hours, after that its p. much the same shit.Once you get to experience some actual gameplay and fiddle around with the variety of spells available to the mage, it becomes an above average game
All i remember is that rewards for being a prick were shit.although probably not quite 'good'. And credit where credit's due, the game offers up a huge number of opportunities to be a complete and utter prick.
Codex gonna codex.But I'm not sure how Dragon Age scored more votes than Geneforge 5?
This troll account is a step above the usual. Cheers.
Cheers mate. Damn I love that system too! Thought the pacing of it in DAO was brill; with both the action looking great as time stood still, and also adding a great sense of tension as you decided what to do next.
I remember that some enemies, like the Mother, used Glyph of Neutralisation. Uldred used Anti magic ward.
And the spells i mentioned were deadly to mages too. I stopped to use Mana Clash because that was basicly a cheat.
Nope. You had one casting of Sleep, which is IWIN against hordes of enemies and you had one casting of Blindness, which basically acts as a Save-or-Die against individually powerful enemies (Tarnesh, Silke, the dwarf mercenary in Beregost). Its only up from there.
This is one of those " its RTwP and I realized it after only 70h- omg its shit!" threads.
Origins is a good game, not great but not shit.
OP should have played on nightmare if he thinks combat is easy.
DA:O being RTwP isn't necessarily a deal-breaker. The deal-breaker is that the combat is incredibly formulaic tank-healer-DPS MMO crap with cooldowns where you fight the same three horribly HP-bloated enemy types over and over and over and over again for a hundred hours or so.
This troll account is a step above the usual. Cheers.
Let me guess, you measure your characters in DPS terms.Meh, those were utility spells.
the fact geneforge get that low vote is proof, that codex isnt that monocled as they claim to be.
Let me guess, you measure your characters in DPS terms.Meh, those were utility spells.
Oh my god that 1d4 damage is so amazing compared to permanently disabling a party 4HD enemies. Or blinding the enemy spellcaster.So Magic Missile all the way.
Oh my god that 1d4 damage is so amazing compared to permanently disabling a party 4HD enemies. Or blinding the enemy spellcaster.So Magic Missile all the way.
None of it is bad. Its actually quite decent, you have the origin and then your first asigment as a future grey warden, you find out about the old alliance and fight a few decent fights until your character dies a tragic hero. Good stuff.You've got to be kidding. The first few hours are the *worst* parts since it's almost all scripted scenes and blathering from NPCs to set up a rather cookie-cutter story and setting.
All i remember is that rewards for being a prick were shit.
Well, how many good RPGs are there? If you don't want to play your favorites over and over again, you also have to put up with the mediocre ones from time to time. It wouldn't be the first RPG that took me nearly a decade from start to finish. After a long break, I may be able to tolerate some darkspawn again.So people actually finish games to confirm how horrible they are?
So people actually finish games to confirm how horrible they are?
Yeah, and then you stop destroying everything with Sleep and stock on Magic Missiles.Oh my god that 1d4 damage is so amazing compared to permanently disabling a party 4HD enemies. Or blinding the enemy spellcaster.So Magic Missile all the way.
Much like with cRPGs, it's never about the present, but the glorious future. Eventually, that 1d4 will become a 5d4, while the sleep will only work on rats and squirrels.
To this day i cant bring myself to finish pillows. its just that horrible. DA:O is a work of art and the second coming all in one when you compare it to that thing obsidian released.So people actually finish games to confirm how horrible they are?