Whipporowill
Erudite
vazquez595654 said:And why the fuck was he talking to the character on the screen as if he wasn't actually controlling him?
Uh, he wasn't. It explicitly stated that some co-producer was behind the controls...
vazquez595654 said:And why the fuck was he talking to the character on the screen as if he wasn't actually controlling him?
vazquez595654 said:And why the fuck was he talking to the character on the screen as if he wasn't actually controlling him?
Data4 said:vazquez595654 said:And why the fuck was he talking to the character on the screen as if he wasn't actually controlling him?
He wasn't. He was narrating while someone else was controlling the game.
-D4
On the other hand, the plasmids they showed seemed...dare I say...underwhelming and overly specific. It was just a 15 minute video, but there was pretty much nothing there that wasn't done in a game like Mysteries of the Sith or Jedi Outcast. Tricking enemies into thinking they're you, and super speed aren't exactly inventive. I hope they show us more very soon, because that's not really enticing.
Hmmm. I wonder tho if it will be any good, and how customizable the character will be really. From what I understand, there still isn't alot known.
But why? Doesn't sound like the height of business efficiency.
denizsi said:On the other hand, the plasmids they showed seemed...dare I say...underwhelming and overly specific. It was just a 15 minute video, but there was pretty much nothing there that wasn't done in a game like Mysteries of the Sith or Jedi Outcast. Tricking enemies into thinking they're you, and super speed aren't exactly inventive. I hope they show us more very soon, because that's not really enticing.
I wonder how many of the games out there the devs get to play? "They've done it in MotS, an 8 year title did it? Well, I'm sure ours is better!"
Btw, this is irrelevant but I just had to point it out: Jedi Knights and MotS had the best model animations in variation and in smoothness, fluency around those years and still do better than many revent allegedly AAA games.
Hmmm. I wonder tho if it will be any good, and how customizable the character will be really. From what I understand, there still isn't alot known.
How reasonable would it be to think that's because there isn't much more to known including the lack of deeper customization
But why? Doesn't sound like the height of business efficiency.
Maybe because he gets to be way too immersed while playing to give explanations.
Now this is security station up here. Noow Jooe Is Gonnaa Uuuse teh secuuuity staatioon too <back to normal rate of speech>
DemonKing said:As others have said, great art design - but what's with the Nerf Gun?
Also, as presumably you can kill the little girl (to steal her "Adam") I can see Jack Thompson and co. going balistic again...it wouldn't surprise me if they get replaced late in the piece (llittle goblins, perhaps?).
Twinfalls- I got the exact same impression, re: Bladerunner. Oh, and it's Pris.
Data4 said:Did that Little Sister call the Big Daddy.... erm.... Mr. Bubbles?
Well, Prey had little kids getting splattered all over the place
Ah that's right, Pris. Reminds me yet again why that is such a great film
Greatatlantic said:When I say accessible an interview, here are some things some of you might think I mean:
No ammo types.
No character growth.
No hacking.
No logs.
No open-ended level layouts.
No difficulty.
No weapon mods.
No research system.
No limited resources.
No ghosts.
No dozens and dozens of plasmids.
No radically different play styles.
Yep, thats a pretty good list of Red Flags for the dumbing down and "mainstreaming" of a unique series. By mainstreaming, I mean making a game identical to almost every other FPS out there.
This is, of course, a filthy, filthy lie.
I hope that means all these things are still in. Not sure what a plasmid is though. I pray it isn't a biomod cannister.
Ryuken said:It's a bit painful to hear him talk about the stunning water effects while it doesn't have any effect on the game at all, except for "achieving it emotionally". You see loads of water squashing into several rooms, but it doesn't fill up at all.
Elwro said:"The whole game is designed with a single principle: To make a first person shooter where there are literally dozens of ways to do anything. Hack machinery. Craft new power ups. Modify your weapons. Experiment with insane genetic powers. Lay traps for your foes. Take over security systems. The list really doesn’t end." From the Shacknews interview. Doesn't sound like an RPG to me, but heck, if it's a good FPS with a unique twist, the better for it.Grifman said:And what makes you think it's not?Elwro said:Was this supposed to be an RPG or what?
Yeah. Apart from the list at the beginning,Did you read the post he made at TTLG forums?
And where do you see me saying that exactly? It's 14 minutes btw. It's just one of things that I noticed. Graphical effects are nice but once you realise it is only for decoration purposes you don't give a rat's ass anymore about the "ocean slowly taking back Rapture".Grifman said:Ryuken said:It's a bit painful to hear him talk about the stunning water effects while it doesn't have any effect on the game at all, except for "achieving it emotionally". You see loads of water squashing into several rooms, but it doesn't fill up at all.
You're absolutely right, a couple of sentences about water effects in a 5 minute video obviously mean the game is doomed to suck.
Yeah, ammo types, weapon mods, ghosts and different difficulty levels are all RPG elements. Jezus...Grifman said:Well, that list was sort of the point as he was listing RPG elements but you obviously missed it.
Not likely if they go for the System Shock-ish experience. There you only had creepy records left by people who had died soon after (Doom 3 copied that). I won't go into whether this makes the game less of a rpg. I consider it an interesting shooter-adventure with some choises. Looks like fun.Elwro said:Will the game even have dialogue?
Twinfalls said:Good, short essay here www.filmscene.org/sci-figreats/bladerunner/essay.htm