New devnotes and the 0.26 development plan is out. Key things:
- KERBAL EXPERIENCE AND TRAITS
- Upgradeable KSC buildings unlocking new capability (probably the use of bigger size parts and what not)
- New contract types and
integration of the "fine print" mod (so waypoint contracts and build space station with X-parts at Y biome contracts)
- they got Porkjet, the SP+ mod guy, to work on Mk3 space plane parts rework as they couldn't quite emulate his style.
- biomes on every celestial body (tied to the integration of fine print and new contracts probably)
- VAB/SPH editor overhaul, much needed polish of the interface that
Burning Bridges will probably appreciate
What I would really like is some tools to better plan your trajectory during launch. We got quite good stuff once in orbit, but launching is still more of an art than science. Or are there some tricks to near perfect launch trajectory?
If they redo the aerodynamics/atmo model such tools will be rendered obsolete. Or rather they would have to be severely rewritten. Probably won't happen until then. Also the devs do enjoy having the player learn by trial and error, so there is also that.