Vault Dweller said:
Xard said:
Great interview as always. Part about MotB's combat is interesting (well, more like VD's question starting pretty much with "MotB's combat was easy" as it was some universal truth).
It wasn't?
No, it isn't. It is true for me and it is true for you and I'd say for most people here at Codex, but overall (and overall doesn't merely mean adding biowareans to the mix) claim combat was universally or for majority easy doesn't hold.
I was merely giving my support for what Saunders said:
Part of this goes back to question #2. D&D at epic levels is challenging to balance, to say the least. The disparity between a skilled player and a novice is huge. (While many say how easy MotB was, we had people on the team who couldn't get through the Barrow.)
There are ways to overcome the balance challenges, but it's not easy. We decided not to fully tackle this particular challenge. We wanted the combat to be fun, rewarding, and interesting, and I think we achieved that for most players.
One thing we did do to cater to the hardcore players was to include a few optional encounters that we felt were extremely difficult for where they were in the game. So less experienced players could avoid them and more experienced ones could have some tougher fights.
Boldings by me of course. For many players who know the principles of D&D and are familiar with D&D games, but weren't exactly battlehardened D&D veterabs of many years of dice rolling, MotB's combat was quite ideally challengeable. They (and newbs if they remembered to tune down difficulty to normal or something) got the ideal mix of interesting enough basic fights and some tough challenges to crack. They enjoyed the combat. For same people some of NWN2 OC's reaper (or whatever those bone guys are) encounters were interesting when it came to difficulty.
Saying MotB is easy as universal truth is demonstrably false. But claim that it is on easy side of spectrum is true IMO.
As I said there was some fights that were genuinely interesting for me in first playthroughs, but such fights were honestly hard for many.
There is truth in saying D&D 3.5 E is bit too intimidating and complex system for beginners. In epic levels balancing problems become nigh-unsolvable unless you want to aim for Really Hard or Really Easy. I don't think Obz could've done MotB's this aspect much better without making hard combat their number one target - something they admitted wasn't the case.
I am quite experienced with D&D and know my shit, but couple of friends of mine (who are not newbs or some 12 year old ADHD retarted kids) had really hard time with MotB - two of them couldn't even finish it.
You need new friends.
Nahh, they're cool guys and have been players for ages. I too was late waker when it came to CRPG's - I played strategy games on PC and mostly console games - up to 2003 or so when I started to dig in genre that would eventually become my favourite.
But those guys who phailed really were noobs. Their only previous D&D experience had been Kotors and NWN2. And considering how vastly complex 3.5 E is it is no wonder they sucked at char building. Heck, who doesn't suck at character building in first times when one plays D&D?
Bio boards are full with asking help for battle encounters and not all of those are utter idiots either.
Doesn't look like it. The combat was easy. Once I realized that I made me a charismatic rogue to get more dialogue options and stopped worrying about my rogue's life expectancy.
I haven't been to Bio boards in ages because people there are... scary
Anyway, back in the day when MotB came out such threads were common - most usual encounters were not very surprisingly the vampires
For me combat got gradually easier more I played the game. First time was hardest because I made oddball character I hadn't yet tested much. And that character mostly used new base class I wasn't familiar with at all (Aasimar fighter/spirit shaman with weapon focus on spears) contributed too
Ultimately MotB is easy for sufficiently experienced players - and you're more than sufficiently experienced. Once you know your D&D it is really hard if not impossible to make tough epic level campaign. Esp. after scouring through IWD's, BG's and older games like SSI's.
That's anecdotal and not universal *shrug*
I eagerly welcome harder and awesomener combat in SoZ (because ultimately MotB is easy...
That's what I said.
Yeah, and I agree. But I don't think it is general rule with people playing MotB for reasons I already talked about.
you left the "but not
that easy" part out :wink: