Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Kickstarter Watch.

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Kz3rO, I have to focus really hard to distinguish the LightCyan text from the normal text color in the LULZ & Boycott category, and I may not be the only one having this problem.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
http://www.kickstarter.com/projects...he-tactile-video-game-controller?ref=category
Upon discovering the throwbacks available now on my touchscreen phone (like Mega Man and Tony Hawk Pro Skater...the list goes on and keeps getting longer), I struggled with not being able to feel the controls...$#!%!!

And I wanted a simple solution.

I didn't want a case in the shape of a game controller nor did I want to carry around suction-cup game pieces.

So a few friends and I have come up with GAME LEGEND!!!

Game Legend is an invisible, tactile controller that you place on your touchscreen device; so that you can feel where game controls are positioned.
what the heck?
As I understand it is a plastic film with micro reliefs corresponding to the controls displayed on the touch screen, I don't know how many games use the same control scheme.
http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=category
PROJECT-X VIRTUAL REALITY, VIDEO GAME BATTLE SUIT.

Greetings Kick Starter. My name is Jamaal Bey, CEO of Bey-Technology.
What we do for video gamers is what the U.S. Military does to its soldiers in war games. They train, give them a suit, gun and throw them into battle.

Well, we @ Bey-Tech have created a virtual reality video game battle suit, we call Project-X. This suit launches the players into the game . Project-X alters your strategy and amplifies the games intensity by throwing you right into the action with battle suits vibrations.
oh yes. Game intensity. Battle vibrations. Indeed.
I thought it was about cyber sex, kwans gonna kwans, in the brown.
Looks lik a scam, in the brown.
http://www.kickstarter.com/projects/drmikey/the-indie-console?ref=category
I'm developing a completely open "game console" for indie gamers and developers! It's been designed to lower the barrier of entry for tiny little game developers to get their games on a dedicated indie gaming machine. How? The console was built to run any of the most common indie game platforms, complete with an online game store and one slick shiny interface.

Already have too many devices crowded around your TV, or don't like the hardware specs? You can also just get the software and install it on your own machine!
$350 xbox killer
If it was some sort of open source console wouldn't have been a bad idea, but this guy wants to be the next Gabe, in the brown.
http://www.kickstarter.com/projects...iplayer-game-for-cancer-patients?ref=category
Oncolos provides a venue for the visualization and confrontation of cancer so you, the player, can take back your power to heal.

Game Features

* · Players: Ages 7 to adult
* · Game Type: 3D Fantasy Based Role Play Game
* · Game Style: Player vs. Environment (PvE) cooperative only
* · Game Funding: Free to Play (F2P) with online store for in-game assistance and vanity items to provide revenue
Game Elements

* · Four “races” with different innate abilities
* · Traditional RPG roles – mage, warrior, healer
* · Large open 3D world
* · Instance dungeons

The game will be strictly Player vs. Environment (PvE). There will be no dueling or player vs. player (PvP) modes. The four races will operate exclusively in a cooperative mode. However, some of the more powerful "spells" wielded in the game can have detrimental effects on the other races so elements of strategy will be required in their use. In game checks will not permit players to use these effects to "grief" the system.

In the game world the player will confront a series of different "monsters" which act as stylized representations of viruses, bacteria, and, of course, cancer cells.

The playing area will comprise the interior of various parts of the body. Like the character races and the monsters they fight, all the elements will be stylized to reduce the direct connection to the actual human body.
The way how they advertise this as a way of healing is despicable, in the brown.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
horrible looking mmo pitch wants your 700,000
http://www.kickstarter.com/projects...-alpha-game-visbar-with-house-of?ref=category

http://www.kickstarter.com/projects/746121959/eunomi?ref=category
I had a large and diverse body of economic data which I had collected while traveling around the world a few years earlier, and I was trying to decide how to use it. Finding lots of other data posted online and in the public domain, mostly by government and meta-government agencies (such as the UN, the OECD, etc.), I felt that an integrated, organized, curated database containing this data, open to the public for free use, might be a worthwhile pursuit. But then I remembered Ender's Game, the novel by Orson Scott Card, and it hit me: Why not embed all the data I can get my hands on in a world-economy game, where people could play the role of a leader whose actions affect the well-being of millions of others? A giant open sandbox for multilateral economic management. I’ve been working on it ever since.
Players acquire their domain in Eunomi through an auction, where they bid real-world money that will later be used to supply the periodic rewards. Once the game stabilizes, players will be able to cash-out some or all of their in-game assets through auctions.

In Eunomi, most in-game transactions are "escrowed" by the server. Once both parties to a transaction have agreed on the terms of trade, the server executes the transaction.

so, literally pay to win?
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
A MMO and wants 700K?
In the brown.
http://www.kickstarter.com/projects/746121959/eunomi?ref=category
I had a large and diverse body of economic data which I had collected while traveling around the world a few years earlier, and I was trying to decide how to use it. Finding lots of other data posted online and in the public domain, mostly by government and meta-government agencies (such as the UN, the OECD, etc.), I felt that an integrated, organized, curated database containing this data, open to the public for free use, might be a worthwhile pursuit. But then I remembered Ender's Game, the novel by Orson Scott Card, and it hit me: Why not embed all the data I can get my hands on in a world-economy game, where people could play the role of a leader whose actions affect the well-being of millions of others? A giant open sandbox for multilateral economic management. I’ve been working on it ever since.
Players acquire their domain in Eunomi through an auction, where they bid real-world money that will later be used to supply the periodic rewards. Once the game stabilizes, players will be able to cash-out some or all of their in-game assets through auctions.

In Eunomi, most in-game transactions are "escrowed" by the server. Once both parties to a transaction have agreed on the terms of trade, the server executes the transaction.

so, literally pay to win?
The first Kickstarter Ponzi Scheme.:hmmm:
In the brown.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
From the derplands, a game that is a dream, in the sense that doesn't exist, only $18,000 tho:
http://www.kickstarter.com/projects/1660545834/make-dreamspace-a-reality

This is more costly, 300K$, they have wonderful mods to show how their game would be, mods made by other peopl for other games:
http://www.kickstarter.com/projects/1168297750/the-lost-world-project-crynosaurs/?ref=kicktraq

Only $5,000 for one level to play in UT 2004:
http://www.kickstarter.com/projects...a-retro-style-fps-sp-coop-level/?ref=kicktraq
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
http://www.kickstarter.com/projects...ecular-equilibrum-a-post-apocalyptic?ref=card


What makes Cold Fusion different from any other game?

An old west motif creates a steampunk inspired dystopic setting.
Multiple-solution format supports diverse play-styles and replay value, and multiple potential endings dependent on the players choices. These will be REAL separate endings. Not a "different color explosion" ending, and not a "which button you pushed in the last 30 seconds" ending we've seen in some recent games. Who is in your party, who lived and died in your adventure, even what items you decided to bring along will affect your end of game options.
Enemies will detect and pursue the player, confrontation is not always the best option.
All enemies are in-map. Combat is a tactical choice and there will be no random encounters. Cold Fusion is a puzzle/mystery game at its core, and random encounters would interrupt the player's thought process.
Survivalist skills of the player will be tested, poor decisions will result in real, permanent consequences to the player and their party. For example: Using a found whiskey still correctly can yield liquor, however mistakes can create poison or possibly explosions.
Leveling system is based on equipment and skills growth, not battle experience. This is to encourage the player to scavenge areas and make survival choices.
Player interactions with NPC's significantly influence gameplay. To do what it takes survive, you will need a silver tongue, fleet foot, deep pockets, or an itchy trigger. The choice is yours.
Party members are the choice of the leader, but be warned that in this harsh and lawless world, you will not be able to bring everyone with you and situations may force the player to choose between being a friend and being a survivor.

Available on all Windows OS. Sorry, no mac or console support
Classic 640x480 VGA graphics, 24-bit color

only asking for $15,000.

:incline:
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
http://www.kickstarter.com/projects...ecular-equilibrum-a-post-apocalyptic?ref=card


What makes Cold Fusion different from any other game?

An old west motif creates a steampunk inspired dystopic setting.
Multiple-solution format supports diverse play-styles and replay value, and multiple potential endings dependent on the players choices. These will be REAL separate endings. Not a "different color explosion" ending, and not a "which button you pushed in the last 30 seconds" ending we've seen in some recent games. Who is in your party, who lived and died in your adventure, even what items you decided to bring along will affect your end of game options.
Enemies will detect and pursue the player, confrontation is not always the best option.
All enemies are in-map. Combat is a tactical choice and there will be no random encounters. Cold Fusion is a puzzle/mystery game at its core, and random encounters would interrupt the player's thought process.
Survivalist skills of the player will be tested, poor decisions will result in real, permanent consequences to the player and their party. For example: Using a found whiskey still correctly can yield liquor, however mistakes can create poison or possibly explosions.
Leveling system is based on equipment and skills growth, not battle experience. This is to encourage the player to scavenge areas and make survival choices.
Player interactions with NPC's significantly influence gameplay. To do what it takes survive, you will need a silver tongue, fleet foot, deep pockets, or an itchy trigger. The choice is yours.
Party members are the choice of the leader, but be warned that in this harsh and lawless world, you will not be able to bring everyone with you and situations may force the player to choose between being a friend and being a survivor.

Available on all Windows OS. Sorry, no mac or console support
Classic 640x480 VGA graphics, 24-bit color

only asking for $15,000.

:incline:

Have you seen the screenshots all the way down? :smug:
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Drama of the day, Kickstarter canceled Tentacle Bento. an Hentai lite card game, morans litter other projects screaming censorship:
The canceled project:
http://www.kickstarter.com/projects/1189988320/tentacle-bento-by-soda-pop-miniatures

A moron complaining in the Space Venture comments section:
I have been forced to withdraw my pledges from your project due to the way Kickstarter handled the suspension and cancellation of Board & Card Games project Tentacle Bento. Kickstarter acted on pressure generated from two misinformed articles that misrepresented the project and were done in hopes to raise page hits and enough negative feedback for the project to be cancelled. I do not feel developer Soda Pop Miniatures and their project were treated fairly. As I do not condone censorship and the way Kickstarter handled the situation by taking a stand as some kind of moral enforcer of what is parody/satire/acceptable (without consulting the project founders or backers), I am forced to back out of any ongoing and future projects hosted at Kickstarter.
http://www.kickstarter.com/projects...venture-by-the-creators-of-space-que/comments
Notice that according to Kickstarter terms of use this project shouldn't nave been approved in the first place, not that counts, the Ron Paul game was blatant political activism and they let it run its course.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
:hahaohwow:

So it's the space ventures peoples (whoever they are, looking up the project now) fault that someone couldn't get his tentacle porn fix of the day?
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Dear me, these guys wanted 50K$ to make a tech demo to show to possible investors, they got 80K$ by now, an interesting comment by the developers:
@ Space Monkey - we're being very careful to ensure that this project is for the Technology Demo ONLY, and doesn't become attached to the actual MMO. We want to be absolutely clear what people are backing; a project to develop a tech demo, not a fully developed MMO
http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo/comments
In the brown.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,304
"Kickstarter acted on pressure generated from two misinformed articles that misrepresented the project and were done in hopes to raise page hits and enough negative feedback for the project to be cancelled."

http://kotaku.com/tentacle-bento/

Looks like Kotaku continue receiving feminist revenue.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,512
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
MMO/ Free-to-play Pokemon kind of a game, not sure if it's even worthy: http://www.kickstarter.com/projects/gamundo/panzer-pets-customizable-robots-mmo
Already signaled, if you guys insist I will add the loli mecha to the list.
Could be interesting if they add movement/positional mechanics to the combat:

Additional Mechanics
While the current basic battle system is already quite interesting, we believe we should add some additional depth. At the moment, we are experimenting with a system which allows battles to take place directly in the game world, have players move their robots during battles and make terrain elevation and obstacles important in a tactical sense.
The way this works is best compared to a streamlined version of UFO: Enemy Unknown or the original Fallout, but with our game, battle scenes are randomly generated just like our dungeons.
 

Deleted member 7219

Guest
"Kickstarter acted on pressure generated from two misinformed articles that misrepresented the project and were done in hopes to raise page hits and enough negative feedback for the project to be cancelled."

http://kotaku.com/tentacle-bento/

Looks like Kotaku continue receiving feminist revenue.

Who cares? That thing looked awful. Kickstarter should be about cool things like Wasteland 2 and Tim Schafer and Tex Murphy.
 

Haraldur

Augur
Joined
Oct 1, 2007
Messages
308
Notice that according to Kickstarter terms of use this project shouldn't nave been approved in the first place, not that counts, the Ron Paul game was blatant political activism and they let it run its course.

The Ron Paul game was a staff pick, IIRC.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
'Narrative' tower defence with multiplayer versus mode and the 'innovation' of customisable towers
http://www.kickstarter.com/projects/2095619008/always-outnumbered?ref=category

'tactical science fiction rpg', procedural maps and graphics are voxel based in SD anime style, which is the worst way of using voxels
http://www.kickstarter.com/projects...kies-tactical-science-fiction-rp?ref=category

shitty looking tits zombie killing tits point tits and shoot tits
http://www.kickstarter.com/projects/474644443/escape-from-zombie-u?ref=category

multiplayer turn based strategy sci fi thingy with 3 races, humanoids, robots and mystical furries
http://www.kickstarter.com/projects...iplayer-turn-based-strategy-game?ref=category

http://www.kickstarter.com/projects...elopment-billionaires-travel-usa?ref=category
Players take the role of a billionaire seeking to become the world's wealthiest person, traveling across the entire United States of America to grow his fortune and establish their place among the greatest in history!

Buy and sell real estate! Take over corporations! Collect and trade valuable pieces of art across the globe! Become a master of the stock market! With so many available options, the world is at your fingertips...

But beware! Success invites many rivals as well -- there will be inevitable clashes within the financial arena. Exciting twists and turns await the player as these rivals struggle for financial supremacy and the right to call themselves the greatest of all time. Some might seek to obtain assets that the player intended to purchase, right under their nose! Others might use their resources to influence the market and cause fluctuations in asset value. Travel the country; buy and sell assets in all 50 states and many major cities. There might even be some rivals who will attempt to buy you out!

This brand new strategy adventure game from our team invites players to test their mental acumen and intellectual fortitude to see who has what it takes to reign supreme in an exciting new kind of battlefield. Leave the swords, shields, guns and grenades elsewhere because they can't help you here. Remember that in the financial arena, he who holds the gold, makes the rules!

some kinda fruity looking free co-op fantasy fps thing
http://www.kickstarter.com/projects/99492317/coldenlight?ref=category
There are four important systems that define the gameplay; Combat, Voice Commands, Inventory, and Statistics. These systems provide the player with an intuitive way to interact with the environment

ambitious wall of text pitch custom ragnarok online server mod wants your 125k
http://www.kickstarter.com/projects...-online-mmorpg-site-social-games?ref=category

mobile rpgmaker exorcist mystery, 50 doller goal reached by 1 backer, how fortituous
http://www.kickstarter.com/projects/1537889393/berathen-spirit-detective?ref=category
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom