I honestly don't think this is about microtransactions or money.They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
I honestly don't think this is about microtransactions or money.They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
I honestly don't think this is about microtransactions or money.They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
imho, both drg and kf2 are worth playing. but if you ask me, drg is less playable without friends. in kf2, you can medic a public lobby, (even if that means killing everything before it can defeat the players). if you find kf2 repetitive and boring,i invite you to compare it to kf1. at worst, they would be the same fucking game. compare kf1 player number with 2 since 2 went online, you will see the answer as to which game is better.I liked KF1. KF2 was extremely boring and repetitive, but I can't tell if I would have eventually felt the same way about 1. I can't imagine there being a reason to play any KF game when Deep Rock Galactic exists.
The music was ass in both btw, speaking as a metal listener. Combined with the trader being unbearable and only mutable by muting ALL character voices, KF2 felt like a pretty sterile experience.
I've never played it but that's possibly a point in DRG's favour.imho, both drg and kf2 are worth playing. but if you ask me, drg is less playable without friends. in kf2, you can medic a public lobby, (even if that means killing everything before it can defeat the players). if you find kf2 repetitive and boring,i invite you to compare it to kf1. at worst, they would be the same fucking game. compare kf1 player number with 2 since 2 went online, you will see the answer as to which game is better.I liked KF1. KF2 was extremely boring and repetitive, but I can't tell if I would have eventually felt the same way about 1. I can't imagine there being a reason to play any KF game when Deep Rock Galactic exists.
The music was ass in both btw, speaking as a metal listener. Combined with the trader being unbearable and only mutable by muting ALL character voices, KF2 felt like a pretty sterile experience.
Wait, they added downs and revives? What on earth are Tripwire playing at? Another key part of the gameplay loop gone. Hate to see disgusting player silhouettes through terrain, too.
I don't know if it's that or the fact that possibly KF1 was more niche and therefore with better people playing it, but I never had a problem having fun on public servers with randos in it with any class, whereas in KF2 it was kind of boring pretty quick for some reason.KF2's certainly much easier for Joe Public to get into than KF1 because of the polish but a lot of us old heads felt teamplay, the key attraction of a game like this, lost out in the transition to a more agile PC. Especially post-gunslinger because now you fear nothing and don't really care about positioning (great perk in context by the way, no shade, enjoyed playing it).