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Decline Killing Floor 3 by Tripwire Interactive

v1c70r14

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Feb 8, 2023
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403
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The Zone
They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
I honestly don't think this is about microtransactions or money.



 
Joined
Jun 13, 2019
Messages
889
They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
I honestly don't think this is about microtransactions or money.




tbh the second video is key evidence in where the "atmosphere" argument falls apart, the farm map alone has this in spades. what people also love to ignore is how the actual gameplay (ie. what you ACTUALLY DO IN THE GAME) is totally shit and web 1.0 tier compared to 2 or 3. the gunplay in 1 is totally dogshit or you might even say ABSENT by comparison. contrast to this, they hired actual fucking OPERATORS for some amount of the kf2 animations. people really don't give KF2 enough credit, and they won't because it's emotional and not rational. also, playing kf1 maps in kf2 only serves to highlight how the enemy spawning is completely retarded and how kf1 gameplay is based in "fortify this room and then move on". don't get me wrong, i acknowledge the place of kf1, but pretending it's better in every way is completely delusional. try to be less of the old=good (because it just is) meme, and start making actual criticisms. also to add to the rest, kfmod had better aesthetics than kf1.
 

NoSoup4you

Learned
Joined
Mar 18, 2021
Messages
129
I liked KF1. KF2 was extremely boring and repetitive, but I can't tell if I would have eventually felt the same way about 1. I can't imagine there being a reason to play any KF game when Deep Rock Galactic exists.

The music was ass in both btw, speaking as a metal listener. Combined with the trader being unbearable and only mutable by muting ALL character voices, KF2 felt like a pretty sterile experience.
 
Joined
Jun 13, 2019
Messages
889
I liked KF1. KF2 was extremely boring and repetitive, but I can't tell if I would have eventually felt the same way about 1. I can't imagine there being a reason to play any KF game when Deep Rock Galactic exists.

The music was ass in both btw, speaking as a metal listener. Combined with the trader being unbearable and only mutable by muting ALL character voices, KF2 felt like a pretty sterile experience.
imho, both drg and kf2 are worth playing. but if you ask me, drg is less playable without friends. in kf2, you can medic a public lobby, (even if that means killing everything before it can defeat the players). if you find kf2 repetitive and boring,i invite you to compare it to kf1. at worst, they would be the same fucking game. compare kf1 player number with 2 since 2 went online, you will see the answer as to which game is better.
 
Joined
May 2, 2012
Messages
617
I liked KF1. KF2 was extremely boring and repetitive, but I can't tell if I would have eventually felt the same way about 1. I can't imagine there being a reason to play any KF game when Deep Rock Galactic exists.

The music was ass in both btw, speaking as a metal listener. Combined with the trader being unbearable and only mutable by muting ALL character voices, KF2 felt like a pretty sterile experience.
imho, both drg and kf2 are worth playing. but if you ask me, drg is less playable without friends. in kf2, you can medic a public lobby, (even if that means killing everything before it can defeat the players). if you find kf2 repetitive and boring,i invite you to compare it to kf1. at worst, they would be the same fucking game. compare kf1 player number with 2 since 2 went online, you will see the answer as to which game is better.
I've never played it but that's possibly a point in DRG's favour.

KF2's certainly much easier for Joe Public to get into than KF1 because of the polish but a lot of us old heads felt teamplay, the key attraction of a game like this, lost out in the transition to a more agile PC. Especially post-gunslinger because now you fear nothing and don't really care about positioning (great perk in context by the way, no shade, enjoyed playing it).

Wait, they added downs and revives? What on earth are Tripwire playing at? Another key part of the gameplay loop gone. Hate to see disgusting player silhouettes through terrain, too.

I see I was correct about that head on slinky thing being the new Siren. Chimera boss looks like a worse version of KFP.

Further edit:



More grim viewing popping up in youtube recommendations. Looking at his channel this guy strikes me as an undiscerning content hoover but even he's not overly enthused. Big shift to baiting CoDlets & passpigs with content tailored towards 'consistent engagement' like a pointless mission hub, grinding for upgrade materials and bigger perk trees. Bloat on bloat on bloat.

Another multiplayer franchise mutating into daily duty to chase maximum profits. Fed up with this shit, no functioning adult with actual obligations wants homework as downtime. Western gaming industry really needs to contract hard to control dev costs and shareholder expectations, don't see how things above the indie level get fixed otherwise.
 
Last edited:

V17

Educated
Joined
Feb 24, 2022
Messages
352
KF2's certainly much easier for Joe Public to get into than KF1 because of the polish but a lot of us old heads felt teamplay, the key attraction of a game like this, lost out in the transition to a more agile PC. Especially post-gunslinger because now you fear nothing and don't really care about positioning (great perk in context by the way, no shade, enjoyed playing it).
I don't know if it's that or the fact that possibly KF1 was more niche and therefore with better people playing it, but I never had a problem having fun on public servers with randos in it with any class, whereas in KF2 it was kind of boring pretty quick for some reason.

The fact that in most maps there were spots where you hole up and survive the round was an obvious downside (funnily enough to this day, after about 230 hours of KF1, I had no idea there was a basement in the police station in London). But in retrospect I think it might have been one of those things where the solution was worse than the problem. I didn't find the alternative of "lelelel spawned just behind you when you weren't looking" to be that fun, I don't think kiting is necessarily better gameplay than camping.

The more formulaic nature of KF1 (gameplay, maps and classes) had one upside: with some experience it was clear what everyone should do, approximately, and that facilitated functional public multiplayer with randos even with little communication. And on Suicidal and Hardcore difficulty the game was hard enough despite that, so it took a long time until it stopped being fun.
 

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