Galdred
Studio Draconis
oh, the idea is to get him injured once, and never heal him(apart from the potential injuries). Not get him under 30% every mission.I would never use items like that under any circumstance. Any item that requires me to be injured badly in order to take effect is a bad item by definition. For Mordred, just get the +15% chance to double damage weapon and give him the +10% double damage potion. He can quite reliably nuke things at range with those.I was very disappointed in Mordred, but now that I got to items(armor and sword) that provide %damage on missing vitality, I will see how well he fares (it should roughly double his damage if I can keep him at 30% VP).Mordred murders things in my game. Lightning, Chain Lightning, Charge. He also gets that heal on attack skill that Champions don't get. With +AP gear, he is the Energiser bunny.Champions work a lot better with mobility gear, like teleport ring, +tp on kill, or -mv cost.
The nerf hit them hard, but Balan or Lanval can tank just a well as Mordred with defensive stance while dealing more AoE damage that scale on kill.
Balan has great damage and Lanval has stun+taunt.
I don't bother with defenders except when I need to bring mordred(act 3, very hard).
Vanguards are great, but only for single target damage, and they cannot tank at all.
On a side note, I hate that the game encourages you to swap titles every turn (like, Court chandler: get + relic on Merchant with Sir Bors, then - build points on constructions with Sir Brunor, then to get a discount on items with Sir Yvain...).
Granted, it is pretty minor, but still it feels like I am gimping myself by not using extreme tedium.
The dual HP system of the game makes it pretty convenient to use, and his +HP on hit makes that even more of a non issue.