Grunker
RPG Codex Ghost
Also having played more with 2.0 Marksmen now, they are a complete legit class now. I'm actively choosing Sir Geraint and Bors for missions now because they are complete beasts.
My point was that calling this a "rough gem" isn't really fair IMO. It's just a gem - a gem that could be even better than it already is, sure, but it's already fantastic.
Yeah, maybe "unpolished" would've been a better world-choice (not a native english speaker, mind you XD). It's still a pretty clean-cut, high quality gem.Yeah, a 'rough' gem to me definitely entails something that is enjoyable but also deeply flawed in some way, Arcanum probably being the archetypical example of it. Meanwhile Knight's Tale has a super tight scope out of which they've squeezed out the maximum, with the only issue being that there's not much place for anything outside that scope, but that doesn't entail 'rough' in any meaning of the word.
I am pretty sure I am playing 2.0. Ector has 100gold for not being in a mission.Yup, this game is a rough gem - it does have its shortcomings, but it did so many things well.I think they made something special with this game. You know when you finish it, and you've got multiple positive memories? And you can specifically remember battles, characters, dialogue, etc?. The fact that it's also incredible to look at and was clearly made with actual imagination and motivation doesn't hurt either.
It's one of the few "new" games that I actually enjoyed, so much so that I even replayed it multiple times already. And I do plan to revisit it again in the future!
In what meaningful way is it even rough? Yeah the voice acting is scuffed and the story is whatever, but there are very few bugs, the systems work better and have more intuitive design than many mainstream games and the pacing between mission/management is dammed near perfect.
I’d say for me the only mark on the game is later difficulty and class balance and after playing 2.0 I can attest that both of these have improved a fuckton - especially class balance has been vastly improved by all the new abilities and the complete slaying of AP generation.
Fun Fact: Geraint was viable even before 2.0 (probably only Marksman viable on Very Hard). With the right build focusing on Ice Shields (after a skill reset, cuz' he didn't need medium armor if he doesn't take dmg anyway) and a few Artifacts, he was kinda working as a long-range sniper or some weird dodge-tank for bosses. Dmg-wise it wasn't maybe groundbreaking, but I did play with him in missions! :DAlso having played more with 2.0 Marksmen now, they are a complete legit class now. I'm actively choosing Sir Geraint and Bors for missions now because they are complete beasts.
I am pretty sure I am playing 2.0. Ector has 100gold for not being in a mission.Yup, this game is a rough gem - it does have its shortcomings, but it did so many things well.I think they made something special with this game. You know when you finish it, and you've got multiple positive memories? And you can specifically remember battles, characters, dialogue, etc?. The fact that it's also incredible to look at and was clearly made with actual imagination and motivation doesn't hurt either.
It's one of the few "new" games that I actually enjoyed, so much so that I even replayed it multiple times already. And I do plan to revisit it again in the future!
In what meaningful way is it even rough? Yeah the voice acting is scuffed and the story is whatever, but there are very few bugs, the systems work better and have more intuitive design than many mainstream games and the pacing between mission/management is dammed near perfect.
I’d say for me the only mark on the game is later difficulty and class balance and after playing 2.0 I can attest that both of these have improved a fuckton - especially class balance has been vastly improved by all the new abilities and the complete slaying of AP generation.
I still don't rate Marksmen. For me, Mordred with charge, Kay with kick, most of the Vanguards and any character with Teleport rates above Marksmen. Mobility, damage and ability to take hits or get out of them seems to be the thing for the game.
Well, my Old Faith Righteous run has Mordred, Faerie Knight, Guinevere and Merlin as my Team A. Mordred more than holds his own, with a combination of lightning and charge. I actually dropped Balan for Boudecia, I think. I don't think I have had any injuries from any non-boss fight in Act 3 and half of Act 4 (where it is still hanging, since I can't find the motivation to finish it).
Early game they are pretty much the same. It's later where they formerly dealt pitiful damage that they change (at level 10 they get 3AP shoot which obviously makes a very big difference). They're still no Champions, and overall I still like Arcanists and Sages better so Champion-Champion-Sage-Arcanist is probably still the optimal comp, but they can one-shot most things which means their versatility (i.e. their range) is actually relevant. It becomes even more relevant due to the AP nerfs meaning Champions and Vanguards can't just one-pop the entire encounter before it begins on Very Hard. Sir Geraint with his mobility buff (again, much more important on champions and vanguards now due to lack of AP generation) might be a contender for my best hero out of the roster. He slaps, buffs and CCs. Balan (his new kit is fucking amazing) and Lancelot are probably still better on my Old Faith Righteous run, but Geraint is very, very good. Bors just deals a fuckton of damage.
Defender is basically the only class that wasn't improved much by 2.0. Playing with one after the early game is a band-aid for poor play. They're not useless (as marksmen were before the patch), they're just clearly the worst choice to bring on a mission (if you're a decent player - if you're not, their ability to tank hits is more relevant) as they're the only class that can't contribute to ending encounters faster meaning the risk of vitality and injury damage grows. I really enjoy encounters lasting longer and Vit+injuries being more relevant, so I often bring one anyway.
All in all, I'm definitely not saying Marksmen are now optimal - I'm saying that you don't feel like you have an empty slot if you bring them on a mission. They definitely contribute. Overall I feel like 2.0 improved so many things, class balance and combat being the main one. The fact that I no longer feel as punished bringing the worse classes and that none of my champions can just outright one-shot big encounters (even if Balan can come close with his YUEG AoE kit) is a pretty big improvement.
I am pretty sure I am playing 2.0. Ector has 100gold for not being in a mission.Yup, this game is a rough gem - it does have its shortcomings, but it did so many things well.I think they made something special with this game. You know when you finish it, and you've got multiple positive memories? And you can specifically remember battles, characters, dialogue, etc?. The fact that it's also incredible to look at and was clearly made with actual imagination and motivation doesn't hurt either.
It's one of the few "new" games that I actually enjoyed, so much so that I even replayed it multiple times already. And I do plan to revisit it again in the future!
In what meaningful way is it even rough? Yeah the voice acting is scuffed and the story is whatever, but there are very few bugs, the systems work better and have more intuitive design than many mainstream games and the pacing between mission/management is dammed near perfect.
I’d say for me the only mark on the game is later difficulty and class balance and after playing 2.0 I can attest that both of these have improved a fuckton - especially class balance has been vastly improved by all the new abilities and the complete slaying of AP generation.
I still don't rate Marksmen. For me, Mordred with charge, Kay with kick, most of the Vanguards and any character with Teleport rates above Marksmen. Mobility, damage and ability to take hits or get out of them seems to be the thing for the game.
King Arthur: Knight's Tale's first FREE seasonal update "The Chained God" arrives on PS5 and Xbox Series X|S on August 1, 2024.
What the hell is this?
King Arthur: Knight's Tale's first FREE seasonal update "The Chained God" arrives on PS5 and Xbox Series X|S on August 1, 2024.
Are the missions in Chpt 4 more balanced now? Some of the optional areas were absolutely brutal as I didn't have a mage but an archer. Been awhile since I played the game, but one of fights would just wittle down my characters armor so quickly I simply couldn't last long enough with the amount of enemies.
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There are significant difficulty spikes in Act 3 mind you. Also did you really trust what reddit says?? Seriously!!??i'm 20~ hours in at the end of Act 2 and don`t want to restart.
Really liked the first 10 or so hours, but have become a bit bored as nothing is really even damaging my units.
Trusting reddit opinion that Hard / Rogue-like was "ONLY FOR EXPERTS, next to impossible" was a poor choice...
What works for making it more difficult on Hard? Only doing main quests etc viable for that?
i'm 20~ hours in at the end of Act 2 and don`t want to restart.
Really liked the first 10 or so hours, but have become a bit bored as nothing is really even damaging my units.
Trusting reddit opinion that Hard / Rogue-like was "ONLY FOR EXPERTS, next to impossible" was a poor choice...
What works for making it more difficult on Hard? Only doing main quests etc viable for that?
King Arthur: Knight's Tale has been extensively altered by the developers since release through repeated patching. Although the monstrously-bloated file size of the terrain has been substantially reduced, they might have introduced other problems, and those of us who played the game soon after release can't comment; I suggest checking the Steam discussion forum.I'm still having massive lag and sound distortion. Apparently it's due to the game simply deciding that it doesn't want to utilize the dedicated GPU anymore after a few minutes. Basically, it starts out at 90 % and after a few minutes drops down to around 30 %. It doesn't really matter what I'm doing. Happens in the main menu and everywhere else.
I don't assume any of you have run into something like this? On this one or other games?