Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
So...yesterday I spent like 2 hours in the arena sparring with Captain Bro (because the MQ is fucking boring and I'm having a hard time finding ppl to kill). Here are some things I learned that you guys may not know:
- There is a dedicated "cancel attack" button: E. Press "E" after holding LMB and you'll go back to the initial position
- It's also possible to feint with stabs
- There are at least 3 different "won a clinch" animations. One is triggered by spamming F (kick), one by LMB and another by RMB. With the 2 handed sword, RMB seems to be the best option since it stuns the opponent much longer than Henry. Block and E don't do anything while clinching
- You can parry and even master stroke while holding LMB/RMB
- Overhead strikes seem to have the longest lunge distance. So clinch + overhead is a pretty easy way to deal dmg consistently
- Best way to master stroke is to pay attention to the ENEMY, not the green shield thingie. Sometimes you can MS without even seeing the green icon.
- Combos are chained by pressing the next button as soon as your first attack connect. Sounds simple, but it isn't. If you hear that infamous "wooosh" sound, forget about it. Combos are interrupted by perfect blocks, master strokes, dodges and simply missing. Regular blocks do not interrupt a combo. That works both ways!
- Sparring has no limit. I reached Sword 20 yesterday with Bernard. Lame, but it is what it is.
- Last hit of a combo is unavoidable so if you're chaining attacks then you might as well go for a combo. By that same logic, shorter combos are better than longer ones.
- Stab, Upper Left, Lower Right (Sword) makes your opponent fall to the ground. Very useful.
- Warfare is even more important than weapon skill and it improves by improving the later, so make sure to train everything. Including fists. Specially fists, actually, since fist fighting doesn't do any serious dmg to your armor.
how you actually learn to fight gradually and a guy actually teach you is one of the best part of the game (it's pretty much like gothic when you see people use different animation)
the strange part is that the UI and the target lock feel like forced and pointless: you deal damage when your weapon connect with the enemy (and swing when you have no target for kill the first cuman work exactly like that), so why we have that ui and forced lock (instead of optional lock when we want it?)
Also the armor work fine with the different level of protection, but we can't really aim for the weakspot, for example we can't really aim with the mouse because we have to use the mouse for the direction instead of aiming the body part.
result is the classic "i fight the controls not the enemies"