AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
This is 100% serious: I'm greenlit to have an interview with Warhorse devs through email (not sure if I can ask Vavra directly but I might try). If you guys have any interesting question, reply to my comment. This is for a website I work on (we resides at Vietnam so no worry about political bullshit), but of course I can paste the interview in English up here.
- Are they satisfied with the balance between game activities vs simulationist activities (nowadays known as LARPing)?
- Are there any ideas for activities that were in the "nice to have" list but WH never got to even start implementing them (not counting obviously unfinished stuff like hunting).
- Are the murals in churches authentic, i.e. if we go to the actual church, are these the murals that will be there?
- Have they considered modelling religious faith as a factor in the game's sytems? As a skill that can be gradually increased for example, or in the place of mechanics such as "karma" from Fallout/Arcanum (though not as broken as in Arcanum).
- Did they ever consider putting a big time limit for the Main quest's completion, though accompanied with enough information for the player, so as not to feel like sudden death/impending doom, allowing the player to plan what he wants to get done before he will be required to push on with the main quest? If no, why?