Just got this and all the DLC. I'm playing on hardcore + all negative perks. Seems idiotic for a first playthrough, but we'll see how long I last.
Awesome stuff:
-Pretty much all skills. Love the way they are implemented. Lock picking and Pickpocketing minigames are just the right amount of gamefication and challenge.
-Perks all make sense relative to the world and don't seem OP.
-Quest design has been great so far.
-Combat is rare (at least thus far).
-There is so much to do that it's mind boggling. I've played 6 hours and don't think I've begun to wrap my brain around the game's systems.
-A million ways to complete any given quest, most of which make sense. I loved that you could complete the prologue quest, for example, by just selling all of the food in your house to buy the charcoal.
Less than awesome stuff:
-The over-reliance on pre-rendered video cut-scenes is probably my single biggest annoyance with the game. It's abysmal because: (1) most of the cut scenes are just characters talking and could have easily been done in-engine, (2) I'm guessing they take up a massive portion of this game's 60gb of HD space, (3) they look worse than the in-game engine, and (4) you cannot speed read subtitles and skip through them like you can with in game dialog (I always turn the subtitles on and speed read when playing RPGs).
-The graphics in this game are odd, in that they are pretty plain overall, so using CryEngine 3 seems like MASSIVE overkill. It's incredibly taxing on your system, but doesn't really look all that good in the end. And it's wonky as hell, in that I will be getting 70fps with everything on ultra, then randomly drop to 30fps for seemingly no reason. The store in the prologue city is a good case in point. 70-90fps everywhere in town, but walk by that one random store and framerate drops to 30fps for no discernible reason. I suspect the engine is doing something weird like rendering the entire inside of the store for no reason even though you can't see it, while it isn't rendering the insides of other houses......but I dunno. It's a really ugly, plain, store with like 2 NPCs inside, so I don't understand why the framerate drop. But framerates seem to dip at weird points in most of the cities for no discernible reason, or, in the least, for very mundane reasons. I get crazy high framerates in forests and other places that you'd expect things to be more taxing, but my FPS die in a mundane, square, building with 2 NPCs in it.
Anyhow, game is rough around the edges, but in a really charming way. Case in point: it takes its sweet fucking time to get from point A to point B, then spends about as much time having your character discuss getting from pont A to point B with random characters after the fact, for seemingly no reason. I'd get pissed, but I'm kind of loving the languorous pace. And hardcore definitely contributes to this, as there are no quest compasses. I spent like 10 minutes looking for a spade to dig a hole.....I might want to blow my brains out after 100 hours of that, but right now I'm digging it.