hivemind
Guest
the voice acting is ok imo just the animation sync feels weird
Your analogy would make sense if there was a video of trump holding a nazi flag and sieg hailing with erika playing in the background.CNN: Trump is a nazi.
Me: No, u retarded, he's not perfect but far from nazi.
CNN: Why u so emotionally invested in defending him. :removes-his-moral-highground-monocle-cleans-it-puts-it-back: Not arguing, just noting your behavior.
- Graphics: Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
- Storage: 30 GB available space
Also why are they still hiding the combat?
Sure but the game was supposed to take it more seriously than clickclickclickclick with a more tactical melee combat designed with HEMA experts.Also why are they still hiding the combat?
I'd guess because first person melee is terrible.
Ever heard of CLANG?Sure but the game was supposed to take it more seriously than clickclickclickclick with a more tactical melee combat designed with HEMA experts.Also why are they still hiding the combat?
I'd guess because first person melee is terrible.
Sure but the game was supposed to take it more seriously than clickclickclickclick with a more tactical melee combat designed with HEMA experts.
I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.
Ever heard of CLANG?Sure but the game was supposed to take it more seriously than clickclickclickclick with a more tactical melee combat designed with HEMA experts.Also why are they still hiding the combat?
I'd guess because first person melee is terrible.
Lol what a bunch of idiots and bandwagon-jumping sheeple ITT.
Voiceacting is great, some of the best British actors were doing it. Problem is, and always was, with the mother, don't understand how Vavra doesn't see that. And the "What the fuck are you doing!!" dude is Toby, Warhorse German-Czech PR manager, it's an easter egg or some such.
Dialogue animation is still raw true, it's mainly bc of the unmoving eyes I'd say. But that's why the release was postponed by about 8 months, to iron out things like that.
Comparisons with Witcher are retarded, CD Projekt is a gigantic studio compared to Warhorse and TW3 cost 80 milion to develop and market (they also got all kinds of state and EU subsidies btw). KCD's budget is what, 7 milion? We'll talk in half a year if the difference in overall content quality is also tenfold.
Is this an actual rpg? Or just more survival/crafting game nonsense with some rpg-lite elements?
there is this website, called rpgcodex.net, that posted some articles about it that you can check out, like this preview for exampleIs this an actual rpg? Or just more survival/crafting game nonsense with some rpg-lite elements?
Joshposting again
I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.