Well, about a week or so before we discover if this game is a complete fucking disaster or...I don't even know what.
Still remember the fate of
Clang and what Stephenson said as an obituary:
""The prototype was technically innovative, but it wasn't very fun to play. This is for various reasons. Some of these were beyond our control. Others are my responsibility in that I probably focused too much on historical accuracy and not enough on making it sufficiently fun."
I trust Dan not to make the same mistake, even though all they were talking about in all the updates ever released was historical accuracy. And maybe AI. No mention ever about the fun factor, character development, itemization, level scaling etc.