Van-d-all
Erudite
Uhh I kinda expected the game to turn out like this. While I still like it in general, it has massive issues.
Lots of bugs. FPS go 40-60 on GF 1080.
Very low interactivity, barely anything can be even picked up. To the point that people's houses have essentially two interactive items. The doors and chests with loot. There can be stuff lying around on tables, but it's just the part of scenery and can't be picked up.
Lots of load screens, even talking to npcs blacks out for a second. If it takes a noticeable while on a PCIE-E drive it probably takes quite a while on different HDDs as well.
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have those items, despite the fact you already do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted. And that's the opening quest.
Quests set you up to do stuff you know nothing about in terms of pure game mechanics. For instance you can go into a brawl with some drunk, but there was pretty much zero tutorial to practice their "incline" combat system (except a rather vague help screen), so your only way to train is actually reloading the whole quest several times.
Haggling mechanic makes the screen fade in and out to generic one line "dialogues" with every price change, making it last forever.
Controls and collisions are super wonky, so the FPP actually breaks immersion at every step instead of adding to it.
There are more, but those are just the few that slap you in the face minutes after start.
Historical accuracy, while probably one of the highest in games so far, is vastly exaggerated. For instance many armour pieces are modeled after modern reenactment items of disputable quality, but I admit the 3d models are very nice.
Lots of bugs. FPS go 40-60 on GF 1080.
Very low interactivity, barely anything can be even picked up. To the point that people's houses have essentially two interactive items. The doors and chests with loot. There can be stuff lying around on tables, but it's just the part of scenery and can't be picked up.
Lots of load screens, even talking to npcs blacks out for a second. If it takes a noticeable while on a PCIE-E drive it probably takes quite a while on different HDDs as well.
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have those items, despite the fact you already do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted. And that's the opening quest.
Quests set you up to do stuff you know nothing about in terms of pure game mechanics. For instance you can go into a brawl with some drunk, but there was pretty much zero tutorial to practice their "incline" combat system (except a rather vague help screen), so your only way to train is actually reloading the whole quest several times.
Haggling mechanic makes the screen fade in and out to generic one line "dialogues" with every price change, making it last forever.
Controls and collisions are super wonky, so the FPP actually breaks immersion at every step instead of adding to it.
There are more, but those are just the few that slap you in the face minutes after start.
Historical accuracy, while probably one of the highest in games so far, is vastly exaggerated. For instance many armour pieces are modeled after modern reenactment items of disputable quality, but I admit the 3d models are very nice.
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