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Game News Kingdom Come: Deliverance Released

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Uhh I kinda expected the game to turn out like this. While I still like it in general, it has massive issues.

Lots of bugs. FPS go 40-60 on GF 1080.

Very low interactivity, barely anything can be even picked up. To the point that people's houses have essentially two interactive items. The doors and chests with loot. There can be stuff lying around on tables, but it's just the part of scenery and can't be picked up.

Lots of load screens, even talking to npcs blacks out for a second. If it takes a noticeable while on a PCIE-E drive it probably takes quite a while on different HDDs as well.

But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have those items, despite the fact you already do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted. And that's the opening quest.
Quests set you up to do stuff you know nothing about in terms of pure game mechanics. For instance you can go into a brawl with some drunk, but there was pretty much zero tutorial to practice their "incline" combat system (except a rather vague help screen), so your only way to train is actually reloading the whole quest several times.
Haggling mechanic makes the screen fade in and out to generic one line "dialogues" with every price change, making it last forever.
Controls and collisions are super wonky, so the FPP actually breaks immersion at every step instead of adding to it.
There are more, but those are just the few that slap you in the face minutes after start.

Historical accuracy, while probably one of the highest in games so far, is vastly exaggerated. For instance many armour pieces are modeled after modern reenactment items of disputable quality, but I admit the 3d models are very nice.
 
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Vicar

Cipher
Patron
Joined
Oct 15, 2012
Messages
283
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have them, despite the fact you do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted.
.
This is actually an example of how there are different ways a quest can go. I didn't fuck up the request because I went to get the beer after seeing the teacher (you were told to get it last anyway, I don't understand how can you miss this and mess it up).
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have them, despite the fact you do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted.
.
This is actually an example of how there are different ways a quest can go. I didn't fuck up the request because I went to get the beer after seeing the teacher (you were told to get it last anyway, I don't understand how can you miss this and mess it up).

I simply went after how it was logically connected. Got the money, bought coal, went for beer and was told the teacher was looking for me, so I first went to deliver the shit back, as asked, which the game simply did not allow me to do, as described.

It's shitlessly bad design. Should've been two separate quests, that both need to be cleared to come back and progress the story. Basic stuff really.
 
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Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,218
So far I'm enjoying it, good immersion and enjoyable world with good characters. I don't normally like cutscenes but these have been decent.
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,218
Quests set you up to do stuff you know nothing about in terms of pure game mechanics. For instance you can go into a brawl with some drunk, but there was pretty much zero tutorial to practice their "incline" combat system (except a rather vague help screen), so your only way to train is actually reloading the whole quest several times.
Haggling mechanic makes the screen fade in and out to generic one line "dialogues" with every price change, making it last forever.

Historical accuracy, while probably one of the highest in games so far, is vastly exaggerated. For instance many armour pieces are modeled after modern reenactment items of disputable quality, but I admit the 3d models are very nice.

I thought getting beat up by a drunk was a good way to set the tone of how inept your character is. I agree about the time it takes fading between dialogue. I expecting the options will open up once I get into the game proper although maybe you're not really testing the limits of what you can do, I've heard about some decent variation in how you can complete the starting quest. It might be a bit harsh serving it based on the prologue chapter.
 
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Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Quests set you up to do stuff you know nothing about in terms of pure game mechanics. For instance you can go into a brawl with some drunk, but there was pretty much zero tutorial to practice their "incline" combat system (except a rather vague help screen), so your only way to train is actually reloading the whole quest several times.
Haggling mechanic makes the screen fade in and out to generic one line "dialogues" with every price change, making it last forever.

Historical accuracy, while probably one of the highest in games so far, is vastly exaggerated. For instance many armour pieces are modeled after modern reenactment items of disputable quality, but I admit the 3d models are very nice.

I thought getting beat up by a drunk was a good way to set the tone of how inept your character is. I agree about the time it takes fading between dialogue. I expecting the options will open up once I get into the game proper. It might be a bit harsh serving it based on the prologue chapter.

I was considering this as well, but when I actually understood how the unarmed combat system works, that drunk was a really easy opponent. As for the game, I'm quite a bit further, but honestly it's the first chapter that sets the mood, and frankly I'm not too impressed. The cumbersome movement is always there, the design keeps doing basic mistakes that serve no purpose, and the open world feels somewhat pointless while I can't interact with anything. If it wasn't for the the plot, and the fact that setting is a dream come true for my medieval fanboyism, I'd be disappointed.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have them, despite the fact you do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted.
.
This is actually an example of how there are different ways a quest can go. I didn't fuck up the request because I went to get the beer after seeing the teacher (you were told to get it last anyway, I don't understand how can you miss this and mess it up).

I simply went after how it was logically connected. Got the money, bought coal, went for beer and was told the teacher was looking for me, so I first went to deliver the shit back, as asked, which the game simply did not allow me to do, as described.

It's shitlessly bad design. Should've been two separate quests, that both need to be cleared to come back and progress the story. Basic stuff really.

Hmm... It let me deliver the stuff and then go back and deal with the trainer and beer separately. Maybe you just missed the dialogue option?
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
But most of all, awful gameplay design. You either do quests as designed or not at all.
For instance first quest makes you collect some shit and go visit a teacher. You can't just go and give the shit back once collected, despite being told to do so quickly. Even the only dialog option is you still don't have them, despite the fact you do. No, you have to go and see the teacher first, get the beer warm, thus fucking up the request to do it fast, just to go fetch another one, because that's how it was scripted.
.
This is actually an example of how there are different ways a quest can go. I didn't fuck up the request because I went to get the beer after seeing the teacher (you were told to get it last anyway, I don't understand how can you miss this and mess it up).

I simply went after how it was logically connected. Got the money, bought coal, went for beer and was told the teacher was looking for me, so I first went to deliver the shit back, as asked, which the game simply did not allow me to do, as described.

It's shitlessly bad design. Should've been two separate quests, that both need to be cleared to come back and progress the story. Basic stuff really.

Hmm... It let me deliver the stuff and then go back and deal with the trainer and beer separately. Maybe you just missed the dialogue option?

Hmm. I'd have to be blind to miss that having to choose between two enormous sentences displayed on like 1/3 of the screen, with one of them being "No I didn't" and the other "End dialogue". I tried several times, and kept running around because I actually thought the game didn't register the 10 charcoals as proper quest items and I was supposed to somehow get a "charcoal bag". The only possibility I see, is that somehow steam omitted installing the 0day patch.
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,218
I encountered the same thing. I couldn't deliver the goods for papa until I had done the sword training. It was kind of odd, I was thinking I'll be a good boy and finish papa's task then go and play swords. But couldn't give fatherman the goods.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
They implemented animations each time you pick a flower ... and it cannot be disabled.
 

M. AQVILA

Arcane
Joined
Jan 6, 2016
Messages
3,722
Location
Galicia–North Portugal Euroregion
Gonna pirate this game as to not give any money to edgy alt-righters lol.
Yeah, cause stealing from someone who has different views is so progressive.

worldssmallestviolin.gif


We're having this conversation on a forum where articles are quoted in their entirety to avoid giving gaming journalists clicks lol.

I would think boycotting fake news is entirely different from pirating games from a company that is not even alt-right just to piss the alt-right.
 

Chrio

Novice
Joined
Nov 22, 2012
Messages
42
Gonna pirate this game as to not give any money to edgy alt-righters lol.

Dont forget to ask your girlfriends son if you can use his pc, it isnt a good experience on consoles from what Ive heard.
 

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