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Kingdoms of Amalur: Re-Reckoning - remaster from THQ Nordic with Fatesworn expansion

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
3 problems of Amalur are:
  1. voiceacting
  2. voiceacting
  3. writng is immature for the codex
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Actually the MMO and KOA are unrelated, KOA existed before 38 Studios bought Big Huge Games but then got rebranded as a Copernicus Spinoff which was 38 Studios' upcoming MMO.
I still love the game's fluid combat and free class system. Sadly the devs had no idea about quest design but still decided to fill their game with tons of dialogue which makes this game a weird chimaera of 3d Diablo and RPG but it fails to be good at either genre. The devs then decided to make this game as easy as possible which means that the great combat system became irrelevant since you can just kill everything with blind button mashing. For the icing on the cake, this game has the dumbest Level scaling, enemies are always several levels below you. Also, the lore and the world are just unimaginative and plain boring, most Ncps are just lore dispensers all thanks to Salvatore the loser who wrote the Drizzt books.

I really wanted to like KOA because it was one of the few games in the genre where the combat is actually fun and fluid but of course, incompetent devs managed to fuck up everything else:argh:
 
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Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I remember Curt Schilling popping up on the FoH boards promoting this turd. When it came out, almost everyone said it was ruined by being so easy that 80% of the mechanics were pointless as button mashing was all that was needed. Our Curt said all the playtests had shown players didn't want a hard game so they purposely made it dead easy.

Yeah, that worked out so well for them. This was the game almost bankrupted Rhode Island wasn't it?
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
709
Blocking did an automatic pushback to *everything* around you. Dodge made you effectively immune to everything.

Combat was fluid, but severely hampered by these design decisions. Not sure I would describe it as good combat.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
I remember Curt Schilling popping up on the FoH boards promoting this turd. When it came out, almost everyone said it was ruined by being so easy that 80% of the mechanics were pointless as button mashing was all that was needed. Our Curt said all the playtests had shown players didn't want a hard game so they purposely made it dead easy.

Yeah, that worked out so well for them. This was the game almost bankrupted Rhode Island wasn't it?

The demo was reasonably difficult, people bitched, and they listened unfortunately. Which is too bad because enemy ai is generally pretty good. first game of this type i remember where enemies coordinated attacks.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
templar is back! συντροφε δεν ειχες δωσει ορκο στον τρισμεγιστο Δια οτι δεν θα ξαναπατησεις εδω?

Ε είχα θυμώσει με τη μαλακία που μου κάνανε στο θέμα με το Fallout 4. Αλλά οκ είπα να ξαναμπώ ενάμισης χρόνος πέρασε. Δεν ορκίζομαι σε κανένα Δία, είμαι Χριστιανός. :P
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
As to people asking why it's getting a remaster: it has essentially become a cult hit after its initial bomb. It has a very high userscore on Steam(nearly 90% approval with over 10k reviews) now. It's a combat heavy RPG with fun combat, good character progression/customization, and decent interactivity. A lot of the side quests have fairly grey morality choices. It has a good bit of acknowledging when you do things you weren't supposed to do
as an example, iirc there's a quest with a really squishy guy who runs into a horde of monsters you can save if you act really fast and he pretty much acknowledges he was supposed to die as fate demanded him to(and the developers expected), neat touch
Also, you can kill most NPCs that aren't part of the main quest.

The main story is meh, the overall plot/backstory is alright. If you didn't intervene, then the world would simply proceed as normal: you are not important to the story anymore, your part of the story already happened before you even start the game, your fate has already been fulfilled. Everyone must do what they're doing because fate demands it.
One of my bigger pet peeves in RPGs is when they setup a main story that's so grand and important that you can't explain why your character is off doing side-quests and other various activities(deadfire is a really good example of such.) In Amalur, you're essentially rewriting parts of an already written book.
An example of this working out badly is in the magic guild or w/e's questline. Nothing bad would have happened if you just didn't do shit. Simply by being there, you accidentally unleash an elder abomination on the world. Good job.

If you played it and only made it about an hour in, I'd suggest giving it another try when the remaster rolls around. It gets a lot better after a couple hours. The colorfulness of the beginning of the game is pretty much a setup.
The world is pretty dark, life is so shit that the fateweavers praise you like a messiah because there's essentially no way the world could get worse from you being involved. The fateweavers are basically unemployed because people were so tired of being told how things are only going to keep getting worse.
Hoping the remaster includes a difficulty rebalance, because it's one of the biggest things the game needs.
It's not like the game is awful, it's just OK. The hate it gets is just bizarre, maybe it doesn't have enough snarky twitter conversations for codex's taste.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
I've tried it once, and it was actually fun to play, although I don't really like this kind of games. The only thing I didn't like was the absence of a walk toggle (I know most people don't care about this, but for me this is important).
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
I've tried it once, and it was actually fun to play, although I don't really like this kind of games. The only thing I didn't like was the absence of a walk toggle (I know most people don't care about this, but for me this is important).

there was run-walk toggle ??????
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
Kingdoms of Banalur needs re-banalization. Who would have known... :roll:
Hope it is released still this year to put the final nail in the coffin to this disastrous year 2020 :negative:, and we will positively reset our lifes in 2021 :positive:.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The combat system was kinda neat.

Enjoyed the game when first played but tried it again just before Covid... and it was meh over all, the oblibion style architecture, Korean MMO styled weapons and armors and story line which although competent never managed to glue Commissar to monitor... they are far better action RPGs out there now and this is clearly cash grab.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
Have we run out of marketable classics to remaster that they are looking at any vaguely well-received minor game out there?
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Have we run out of marketable classics to remaster that they are looking at any vaguely well-received minor game out there?

I have read on a german gaming forum that several people there think that it's an underrated masterpiece, so it seems to have its fans and they are willing to buy it Source
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
I wouldn't say they are bursting with joy and praise. They are criticizing that the game let you get to level cap like halfway through and then it got boring. But the Germans have always had ...specific tastes in games, so maybe they are shaking in their gaming chairs from excitement, who knows. Sometimes, they are the only ones who keep franchises afloat (Spellforce, maaaybe Two Worlds). And I always confirm to myself German is unreadable without the proper commas.
 
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Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
The combat system was kinda neat.

Enjoyed the game when first played but tried it again just before Covid... and it was meh over all, the oblibion style architecture,

The architecture was nothing like oblivion (which was extremely repetitive because they had 1 guy making all the dungeons). Arguably, it's the best looking hiking simulator ever made, I've never seen so many well done, unique looking areas in a game before. It's too bad most people haven't gotten past the intro forest.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
I remember the game being the most mediocre thing. It felt like I was playing WoW in single player, yet tended to be not-shit enough to actually slog it all the way to the end. None of the characters were memorable, the lore was actually kinda okay, only delivered shittily, I don't even remember the plot, but I know that at the end my feelings about the game could be summed up as "meh". I don't know how THQ intends to salvage this game without redoing it all over, but I guess that if they at least make it not look like a MMORPG, it'll still be a considerable improvement.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The architecture was nothing like oblivion (which was extremely repetitive because they had 1 guy making all the dungeons). Arguably, it's the best looking hiking simulator ever made, I've never seen so many well done, unique looking areas in a game before. It's too bad most people haven't gotten past the intro forest.
Most of the areas/zones are ripped right out of World of Warcraft in theme. Never mind most of the space/area in the game is pointless filler.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,929
Have we run out of marketable classics to remaster that they are looking at any vaguely well-received minor game out there?

Weirdly enough, no. Publishers just make weird choices. Like Saints Row 3 being remastered before the classic SR2.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I wouldn't say they are bursting with joy and praise. They are criticizing that the game let you get to level cap like halfway through and then it got boring. But the Germans have always had ...specific tastes in games, so maybe they are shaking in their gaming chairs from excitement, who knows. Sometimes, they are the only ones who keep franchises afloat (Spellforce, maaaybe Two Worlds). And I always confirm to myself German is unreadable without the proper commas.

<- No
 

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,147
Location
Germany
RPG Wokedex Strap Yourselves In
who the fuck asked for this
I did. I really liked KoA back in day. It is an enjoyable game with good world building and a nicely streamlined character system. Sadly, it was incredibly easy due to the fucked up level scaling. If they fix the interface so it properly works in UHD and solve the scaling issue, then I'll happily buy the remaster (for a reasonable price).

I wouldn't say they are bursting with joy and praise. They are criticizing that the game let you get to level cap like halfway through and then it got boring. But the Germans have always had ...specific tastes in games, so maybe they are shaking in their gaming chairs from excitement, who knows. Sometimes, they are the only ones who keep franchises afloat (Spellforce, maaaybe Two Worlds). And I always confirm to myself German is unreadable without the proper commas.
Well, that's awkward as I'm German and looking forward for this remake. KoA is not a master piece by any means, but it was fun, so I consider this as incline. And yes, German can be quite unreadable without proper punctation.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
And yes, German can be quite unreadable without proper punctation.
I always get a kick out of seeing them using the English spelling for similar words in German (brilliant instead of brillant in the third post for example) ;d And yeah, without the commas/punctuation it's sometimes a word salad you have to decode.
 

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