If you're not hyped by five minutes of D&D turn-based combat, spell effects, saving throws and character sheets then something's wrong with you.
Dont make the same mistake on your game, presentation matters, and D&d fans have lot of money . Look at this Kickstarter, its lot easier to write such book than make a computer game.
https://www.kickstarter.com/project...collectors-edition-for-dandd-5e-a/description
Honestly? Yes, five minutes of turn-based D&D combat and character sheets hype me like fuck. If it was a video on a store page I am buying immediately.
At the same time, I'm thinking: man, it's a horrendously shitty looking game (again,
not because it's not 3D or whatever, but because it has hideously inconsistent and ugly art direction across tokens and UI elements, unlike KOTC1 which might have been lo-fi but very consistently styled & looks great IMO).
So yeah, I'm saying, fuck it I'm a RPG nerd enough, I play Wizardry 1, I'll even play weeaboo shit if it has good TB combat, so of course I'm buying this. But I hold no illusions about any potential consumer that might love old-school RPGS but whose love may not be quite as pure as a Codexer.
If Pierre says, this is it, I know this will lose me a lot of money, but doing anything more on art will really compromise the gameplay, and fuck it I only want the most diehard RPG fans to play my game - then fine, it's his choice, and I'm buying it either way. But from the interview, it seems to me that Pierre isn't actually really aware of just how terrible the game looks, just like he wasn't really aware of how dumb it was to refuse to put KOTC on Steam for so long, or how terribly unappealing his strategy game was.