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Game News Knights of the Chalice is Here

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,062
Project: Eternity Wasteland 2
WOHOOO! DIE BITCH! Finally got the Minor Slaver lord!

Though i had to start the game anew or cheat...but i found out there were more of the dungeon so i just built myself up and then i was ready...DIE DIE DIE! HAHAHA!

Damn...alot of :x here but...its OH so worth it when you finally go Manstein on their asses.
 

Topher

Cipher
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Dec 5, 2007
Messages
1,860
So I finally tried out the demo... pretty sweet overall but since I can't find a torrent, so that I can really try before I buy, I've got a few questions. It's great and all that my party walks around as a group but as soon as combat starts my mage is prone to gang-rape because he's just as close to the enemy as everyone else, how exactly does the game handle that? Are thief's useful? Where can I get more info on the classes and character creation (I didn't see it on the main site nor did I see a wiki-page), it seems to be DnD 3.5 but in the demo my characters were Knights and I'm not that familiar with the uncommon DnD stuff (if that's even DnD)? Is the game open to a vast array of party builds like Wiz 8?

* I'm familiar with the DnD combat rules form other cRPG's (ToEE, etc...) but is there anyway to view the manual before purchase? I understand that your limited to a four person party as well and no NPC's?
 

Tycn

Savant
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Prosper Land
Topher said:
It's great and all that my party walks around as a group but as soon as combat starts my mage is prone to gang-rape because he's just as close to the enemy as everyone else, how exactly does the game handle that? Are thief's useful?

In the early game your health is low enough that you may very well be fucked before you get a turn, especially with all the ambushes. When you're higher levelled it's better since you have more health as a buffer.

Thieves... what thieves?

Where can I get more info on the classes and character creation (I didn't see it on the main site nor did I see a wiki-page), it seems to be DnD 3.5 but in the demo my characters were Knights and I'm not that familiar with the uncommon DnD stuff (if that's even DnD)? Is the game open to a vast array of party builds like Wiz 8?

It's an OGL variant. Similar to D&D but free. Only classes are knights, wizards and clerics. That should answer your question about builds as well.

I think it's F1 to open the ingame help, which covers just about everything. Can't remember if there's a manual but it's not needed.
 

Topher

Cipher
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Dec 5, 2007
Messages
1,860
So no thieves (I need to stop spelling that word wrong, it's embarrassing) that sucks. At least it looked like I could make a dex based knight and that should more or less suffice. Can I do similar things with the mage/cleric classes... a more druid or paladin like build for instance? Basically I want to know how much wiggle room there is in character design because archetypes are boring?

*the F1 menu helped out a bit though it doesn't bode well... only three available races? I saw lizardmen in there and got kind of excited but alas that's not for PC's. The combat seemed really great but I'd don't know if I can muster any interest with such (seemingly) limited party options and it doesn't help that's it's only a four person party (I'm always a bit bummed to see anything less then six).
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I think you can change the party order by dragging and dropping somewhere. No formations, battle normally initiates in a square formation.

There are a lot of feats, and few classes make the encounters feel tight, if you don't scribe scroll or craft cheat.

Basically don't expect to have things like the ranger/cleric kensai/mage OP machines of destruction, though mages when they get fireball resemble it (but by no means does that suffice).

Game is great, get it.


I'm disappointed that the guy is ditching the perspective for the most bland of them all. Fags who haven't played ultima 7 ten times shouldn't complain.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
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Third World
The game doesn't allow multiclass and doesn't have any skills so thieves would be useless anyway. Can you imagine...a single class thief (which is already awful) that can't hide or open locks. :lol:

Here's the differences from default 3.5 rules.
 

Severian Silk

Guest
The demo is hard! Probably because I am not well-versed in D&D. (Though I didn't have trouble playing ToEE.)

Definitely will buy it sometime this year if I can.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
37,104
Excidium said:
The game doesn't allow multiclass and doesn't have any skills so thieves would be useless anyway. Can you imagine...a single class thief (which is already awful) that can't hide or open locks. :lol:
Yep. Seems pretty fun to me, except when you run into the inevitable crit-immune enemies, but that's what the other party members and spells are for.
 

deus101

Never LET ME into a tattoo parlor!
Joined
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Project: Eternity Wasteland 2
FUCKING MUMMIES!!!!

Why the fuck am i just STROLLING into that ambush? :x
 

Topher

Cipher
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Messages
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Roguey said:
Excidium said:
The game doesn't allow multiclass and doesn't have any skills so thieves would be useless anyway. Can you imagine...a single class thief (which is already awful) that can't hide or open locks. :lol:
Yep. Seems pretty fun to me, except when you run into the inevitable crit-immune enemies, but that's what the other party members and spells are for.

I'd definitely take one in my party especially before taking a duplicate class.
 
Self-Ejected

Excidium

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The KOTC 2 Rogue has some magical ability to compensate the lack of skills, that's another story. It certainly looks a lot fun. Better than the default rogue actually. :P
 

Topher

Cipher
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*beat me to the punch.

Anyway, is KotC 2 going to have all those classes/races? If so, count me in. The only thing keeping me from buying KotC right now are the limited character/party options... is there at least a narrative reason as to why it's so limited?
 

Grunker

RPG Codex Ghost
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Woooow. That is way better than expected. Still sad that he opted not to implement Book of Nine Swords instead of typical fighter types (A party of full casters will still beat any implementation of anything else... Such is the way of D&D on everything above 7th level). So that sucks. But still, there's way more here than in original KotC. Looks pretty awesome.
 
Joined
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Cuntington Manor
Topher said:
*beat me to the punch.

Anyway, is KotC 2 going to have all those classes/races? If so, count me in. The only thing keeping me from buying KotC right now are the limited character/party options... is there at least a narrative reason as to why it's so limited?

He wanted to make a good game rather than a game full of half implemented, badly tested classes that may or may not have broken the difficulty level, reduce the buglist, and get the features he did include downpat.

Remember it is his first game, and you want it to be a success. Learn how to crawl and all that. He certainly made an excellent game.

I take it you only buy games that have at least a half dozen classes? If so, I am also guessing you haven't bought any of the 'new shit' that has come out in the past 5 years or so?
 

Grunker

RPG Codex Ghost
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+½ to Blackadder. He's right in that KotC is pretty much excellent+, give or take based on personal opinion. If you're a fan of turn-based D&D combat there's really no reason not to play KotC.

The only reason I don't support Blackadder's remark full-out is that if the only thing giving you a hard on in these types of games is party customization and combat is just a way for you to see that enacted, KotC is less satisfying (though still pretty good).

I, for one, am a sucker for party customization, builds and optimization, which makes me a pretty happy man if FWE turns out implementing all those classes.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
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Project: Eternity Wasteland 2
THESE! "LET ENEMIES RAPE YOU FIRST" ENCOUNTER DESIGNE MAKES ME RAAAAaage!
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,238
deus101 said:
THESE! "LET ENEMIES RAPE YOU FIRST" ENCOUNTER DESIGNE MAKES ME RAAAAaage!

Coming out of the Orc Fortress to a circle of Gnoll Mages nearly made me rq
reloaded on that fight 9435043 times.

:M

still havnt killed that damn dragon
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,062
Project: Eternity Wasteland 2
hoodoo said:
deus101 said:
THESE! "LET ENEMIES RAPE YOU FIRST" ENCOUNTER DESIGNE MAKES ME RAAAAaage!

Coming out of the Orc Fortress to a circle of Gnoll Mages nearly made me rq
reloaded on that fight 9435043 times.

:M

still havnt killed that damn dragon

Thats nothing compared to that damn mountain pass trap.
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,238
o yeah haha, forgot about that. Even worse is no campfires that entire level, and then a dragon.
 

VentilatorOfDoom

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Deutschland
I bet all those poor fuckers who were fireballed first by your party without to ever get the chance to act are saying the same.
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Blackadder. Grunker. Good points all around. Couldn't agree more, not a fan of the 'new shit', total sucker for party customization. That said, I did enjoy the demo, so tell me, what else has it got? Combat... check, good Combat... check but how's the exploration? Love exploration. Quests? Atmosphere? Take out the combat, forget the combat, how does it fair? Is there still a decent game under there?
 

Grunker

RPG Codex Ghost
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Topher said:
Blackadder. Grunker. Good points all around. Couldn't agree more, not a fan of the 'new shit', total sucker for party customization. That said, I did enjoy the demo, so tell me, what else has it got? Combat... check, good Combat... check but how's the exploration? Love exploration. Quests? Atmosphere? Take out the combat, forget the combat, how does it fair? Is there still a decent game under there?

No. If someone tells you otherwise, it's apologetic bullshit. KotC is about one thing, and one thing only; combat. There is little of interest to find in exploration, atmosphere is typical high fantasy crap and quests are almost non-existant.

You play KotC because it's a fantastic D&D Combat Simulator. But I gotta ask; do you require more from a 15$ dollar indie game? The combat is the bomb. I'd like some flying, multi-headed dicks in there too, but I realize you gotta take what you can get ;)
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Grunker said:
Topher said:
Blackadder. Grunker. Good points all around. Couldn't agree more, not a fan of the 'new shit', total sucker for party customization. That said, I did enjoy the demo, so tell me, what else has it got? Combat... check, good Combat... check but how's the exploration? Love exploration. Quests? Atmosphere? Take out the combat, forget the combat, how does it fair? Is there still a decent game under there?

No. If someone tells you otherwise, it's apologetic bullshit. KotC is about one thing, and one thing only; combat. There is little of interest to find in exploration, atmosphere is typical high fantasy crap and quests are almost non-existant.

You play KotC because it's a fantastic D&D Combat Simulator. But I gotta ask; do you require more from a 15$ dollar indie game? The combat is the bomb. I'd like some flying, multi-headed dicks in there too, but I realize you gotta take what you can get ;)

I do love combat and KotC has some solid looking combat so... no I guess I won't ask more from a $15 indie game... and the sequel, it's got rogues, *love* rogues. That means great, turn-based, 3.5 inspired combat, with rogues; can't not let that get made. I'm sold, suppose I'll pick it up later this week.
 

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