Iluvcheezcake
Prophet
Wizard
Wizard
Wizard
Wizard
Lvl 3, so far so good
Will write a review and upvote a few others.
Wizard
Wizard
Wizard
Lvl 3, so far so good
Will write a review and upvote a few others.
You are aware that you can reroll one stat and also switch 2 stats?Still can't roll stats for the first character.
Need to clerics with at least 14 15 14 0 16 14
Yes, actually I did talk a bit about it yesterday in the other thread, let me reprint it here, please:you wrote on the kickstarter page yesterday you intend to talk about the sprite system of KOTC2. Are you still going to?
Tales of Maj'Eyal does that very well, every PC sprite has hands in the same place and powerful weapons have unique art & cool particle effects, it feels very rewarding to find and equip those.Concerning the sprites, I'm thinking that we could have a system allowing weapons (on both hands) and shields to be displayed on top of the creature. For this to work, I'll have to ask the artist to position the hands of every humanoid creature at the exact same pixel position.
Then the artist can draw the animation of each weapon and shield separately, with one version for the right hand and another for the left hand. Magic weapons like a Flaming Longsword or a Shocking Burst Greataxe can also be represented.
Then the game will automatically display the weapons and shields used by each humanoid creature. And we can still have other creatures that do not require drawing weapons on top.
One of the things I enjoyed in Neverwinter Nights 2 was to watch my party members hold powerful magic weapons as they move around.
Also, for weapons carrying enchantments such as Flaming, Acidic, Shocking, Frost or Draining, I should be able to draw some animated particles on top, to make the weapons more realistic.
Yes, you can mod the artwork. Just rename these DAT files into BMP and then you can open them. KotC 2 uses PNG files directly.Mustawd said:Is there a way to mod the art in this game? I tried accessing the images in my Steam folder, but it's all in DAT files that I'm unfamiliar with how to extract and edit properly without breaking the game.
True. Yesterday, I looked at the art of that game. So basically it uses non-animated sprites in size 64x64, plus weapons and clothing printed on top, always at the same position, which is easy to do since the sprite is not animated and does not exist in multiple directions.felipepepe said:Tales of Maj'Eyal does that very well, every PC sprite has hands in the same place and powerful weapons have unique art & cool particle effects, it feels very rewarding to find and equip those.
Thanks for the suggestion. Who's BB?BB's style of "sprite doesn't move but an animation effect is shown over the sprite" works wonderfully as an easy inbetween of full-static and full-animation.
I hear you, that hard mode is pretty much KotC 2.I wished pierre did a mode where he would remove all that
In windowed mode, you can switch to the ' 960x720 (b) ' mode, which does display more of the area as the resolution is higher. KotC 2 has a single resolution and the full-screen mode displays as much area as allowed by your screen.Is there a way to make the displayed area bigger, so you don't have to scroll so much during combat?
Just wait a little bit longer please for the GOG version.No GOG version
Battle Brothers.Thanks for the suggestion. Who's BB?
Yes, you can mod the artwork. Just rename these DAT files into BMP and then you can open them. KotC 2 uses PNG files directly.
Thank you, these building and monster graphics look really nice, Mustawd
These pictures are looking great, Mustawd !
Not quite: Tibia is a german MMO played in english (sometimes) but primarily by poles and BRs. And yes I'd play yer mod.Hey guys, to clarify these are Tibia sprites (some are modified by fans and hence the “Before” and “After” screenshots) , which coincidentally use the same Ultima-style perspective.
It was/is a BR MMO that is still running AFAIK. So I’m sure felipepepe and Delterius are quite familiar with it. It’s also heavily infested with bots lol.
Anyhow, my plan is to mod KOTC or at least create a tileset for KOTC2 for fans of KOTC’s sprite perspective. And this would be accomplished using modified Tibia sprites (as KOTC’s sprite resolution is slightly different from Tibia’s by a handful of pixels).