Elwro
Arcane
Really? Playing K-C-W-W and I seem to be doing OK... I'm close to the beginning, of course. We'll see...
Elwro said:Really? Playing K-C-W-W and I seem to be doing OK... I'm close to the beginning, of course. We'll see...
Heh, it's already pretty easy to build an obvious powergamer build in KotC if you know your OGL/3.5ed rules.Luigi said:And it will have an almost obvious powergame build and its gonna be easy as fuck. Price of LARP. Death of Game.Grunker said:Honestly the sequel looks like it's gonna beat the original over the head with a diamond-encrusted spade (no, I have no ideas what that even means), so I'll probably be willing to the same... It seems the new one's gonna be bursting with character customization.
visions said:I find it hard to restrain myself from using the campfires often. However the thought of running a party with no knights/fighters (also in other games) just feels alien to me, I like it when I have guys who specialize in whacking enemies in melee.
RK47 said:Same case here, it's 19.....POUNDS. FFS. I know it's indie, but geez. I could pick up a few steam bargains at that price. I haven't acquired it. And not planning to unless they revise its price.
RK47 said:It's ok villain, paypal me the money and i'll play it.
Terpsichore said:I don't think you can finish the final fight while keeping both npcs alive with a knight in your party, they contribute absolutely nothing, all they do is die to reflect shields and there aren't spare turns to buff them up.
Clerics are capable of dealing more raw damage than wizards in some situations (harm, mass harm, firestorm).
Blackadder said:RK47 said:It's ok villain, paypal me the money and i'll play it.
Which country do you live in?
I used the same and by the end I was wishing I'd gone KKCW instead of listening to W fetishists. Anyone, claiming K are useless is either trolling you or doesn't know how to use them. But KCWW will do fine, too, of course. A party without C or W would probably be the only one with severe problems.Elwro said:Really? Playing K-C-W-W and I seem to be doing OK... I'm close to the beginning, of course. We'll see...
Terpsichore said:I don't think you can finish the final fight while keeping both npcs alive with a knight in your party, they contribute absolutely nothing, all they do is die to reflect shields and there aren't spare turns to buff them up.
Clerics are capable of dealing more raw damage than wizards in some situations (harm, mass harm, firestorm).
Annonchinil said:I couldn't care any less about crafting, should I atleast try it out?
Admiral jimbob said:Yes, take craft wand. A wand of fireball will be your best friend when campfires are scarce.
Knights are not useless, they are just less useful. For instance, it's very possible to leave the castle and go straight for the spider queen killing her at lvl3 (or 4?, don't remember how much you level up until meeting her, but it's pre-fireball, so lvl4 max) with 2 clerics and 2 wizards. This whole endeavor will be far more difficult if not impossible the more knights you have. Same for the secret final fight at the castle, I doubt it's possible to save both NPCs with a party of KKWC. The more casters you have the easier this fight gets.Shannow said:I used the same and by the end I was wishing I'd gone KKCW instead of listening to W fetishists. Anyone, claiming K are useless is either trolling you or doesn't know how to use them. But KCWW will do fine, too, of course. A party without C or W would probably be the only one with severe problems.
Are we back to arguing this again? The efficacy of classes depends on situation, playstyle and character builds. With my playstyle my single knight was killing every major enemy in no time (elder dragons would survive 2-3 rounds) and could take a severe beating himself by the end, while my casters were running around like little bitches trying not to get killed. (The AI's attack focus on casters, the bad scaling of spells, spell immunities and the inability to pre-buff do not work in casters' favour, either. Just sayin'.).VentilatorOfDoom said:Knights are not useless, they are just less useful. For instance, it's very possible to leave the castle and go straight for the spider queen killing her at lvl3 (or 4?, don't remember how much you level up until meeting her, but it's pre-fireball, so lvl4 max) with 2 clerics and 2 wizards. This whole endeavor will be far more difficult if not impossible the more knights you have. Same for the secret final fight at the castle, I doubt it's possible to save both NPCs with a party of KKWC. The more casters you have the easier this fight gets.Shannow said:I used the same and by the end I was wishing I'd gone KKCW instead of listening to W fetishists. Anyone, claiming K are useless is either trolling you or doesn't know how to use them. But KCWW will do fine, too, of course. A party without C or W would probably be the only one with severe problems.