Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,986
"My logic is that every single bit of dialogue in the first game is awful. Both games share almost exactly the same design mistakes but the difference is in the writing and the characters that are much better in the sequel."
"That's because you are stupid. While KOTOR2 had *some* good writing, KOTOR1's writing was uniformly good throughout. Unlike KOTOR2, it wans't uneven and illogical.
Thats only because Bioware used the very arbitrary say new things upon leveling up system. Until you got their quest, that is, at which point they wouldn't say anything new no matter what happens until the end of the game. And the game didn't even give you a choice to ignore them. If they were in your party, they would interupt your game to tell you more of their backstory. And this converstation rarely lead anywhere except to later in the game running into somebody from their past to trigger their quest. In KotOR2 you had conversations when you spoke to them, and you could continue talking to them as long as you wanted to, with out having them cut out and say they don't feel like talking anymore. Plus, conversations could give you real, in-game bonuses, like new powers or stat bonuses. Finally, the writing for Sith Lords was just better-- more interesting and subtle, like P:T."
This entire paragraph is just retarded. Anyone with dceent intelligence should be able to see it as the bullshit it is.
"That's because you are stupid. While KOTOR2 had *some* good writing, KOTOR1's writing was uniformly good throughout. Unlike KOTOR2, it wans't uneven and illogical.
Thats only because Bioware used the very arbitrary say new things upon leveling up system. Until you got their quest, that is, at which point they wouldn't say anything new no matter what happens until the end of the game. And the game didn't even give you a choice to ignore them. If they were in your party, they would interupt your game to tell you more of their backstory. And this converstation rarely lead anywhere except to later in the game running into somebody from their past to trigger their quest. In KotOR2 you had conversations when you spoke to them, and you could continue talking to them as long as you wanted to, with out having them cut out and say they don't feel like talking anymore. Plus, conversations could give you real, in-game bonuses, like new powers or stat bonuses. Finally, the writing for Sith Lords was just better-- more interesting and subtle, like P:T."
This entire paragraph is just retarded. Anyone with dceent intelligence should be able to see it as the bullshit it is.