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Diogo Ribeiro

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Volourn said:
Wait a sec. Accoridng to RPGCodex, BG2 isn't even a crpg. Hmm.. I wish you guys make up your mind.

Ok. BG2 is a CRPG. And a bad one at that. :lol:

There's a reason why every crpg I have ever playedhas lots of ph@t lewt - it's because the developers have to make sure that every character for every player has a reasonable number of things to choose from.

No, its because the developers cannot think of anything besides combat. They are vastly unable to present better alternatives to combat, so they stick to presenting things which they think might improve combat - in this case, t3h ph4t l3wt. In a dungeon crawler, i'd find it strange if there weren't various sets of high-powered gear. But in a straight-up CRPG, there shouldn't be a need. There should be weapons, obviously, because every CRPG has combat. Combat is just as valid a way as is diplomacy or stealth, so not including weapons would be ridiculous. But when an RPG is solely centered in combat there should obviously better ways to handle combat, in this case better weapons. In the case of a straight-up CRPG, there should be equal parts of opportunities for all possibilities. In BG2, there aren't. Being its not supposed to be a dungeon crawler, it acts too much like one.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Really? I enjoyed BG2's combat; but I surely didn't play it for its combat. More to play my character, and interact with the various npcs in the game.
 

Diogo Ribeiro

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Volourn said:
Really? I enjoyed BG2's combat; but I surely didn't play it for its combat. More to play my character, and interact with the various npcs in the game.

That may very well be, but you honestly can't convince me that trying to roleplay a character in BG2 is actually enjoyable, not when its such a contrived process. I mean, i too went into BG2 expecting to be able to roleplay my character, but wound up playing with an avatar in the magical land of "No One Cares With What I Do, So Why Should I?". Combat, no matter how passive it might have been, was much more enjoyable than trying to roleplay.

And NPC interaction? I can't even engage in dialogue with them, which just boggles the mind. Its not like it wasn't possible to include. You don't mean you play to watch them talk to each other, or to watch them ask things which only slow you down and have no bearing on anything, do you? :shock:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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That's your problem; not mine. I was very much able to interact with npcs, and have themr eact to what I did.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Volourn said:
That's your problem; not mine. I was very much able to interact with npcs, and have themr eact to what I did.

Its not wheter you were able to or not, its obvious they'll react to what you do to them (that is when you actually can interact with them) - question is, what did it matter? You're not implying the game is great in terms of NPC interaction because you can buy and sell something to the local shopkeeper, are you?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
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LOL No. In the BG series, npcs WILL leave the paryy if you do something they disapprove of. Look at the different ways you can deal with Frirkgragg for example, or how the romances ar eahndled. You cna simply befirend them, become lovers, or tell them you ain't interested and they will react to it all. That's what i mean by interaction,a nd your chocies DO matter. There are many examples of this in the Bgs eries 9much more in BG2 than in BG1 though which IS limited in this regard).
 

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