triCritical
Erudite
Volourn said:1. Sad. Not all characters are capable of persuading her she's mistaken in what she has done; or that what she has done is forgivebale. How horrible.
I do not care that I can persuader her, you are changing my argument. What I care about is that the only way to truly solve the quest correctly is something I cannot do.
2. You can't do have a skill point; but you can save skill points for the enxt elevl for when you do. That's what i did when I was a soldier. Worked out fine for me. Plus, by the time you reach her you'll probably have one level of jedi so there's at leats one more point.
That the question is that will a persuade of 6 be good enough to persuade her? I don't know. Then again this is pretty stupid for Bioware to expect considering the soldier would have no other skills. Anyway, like I said open ended shouldn't equate to one correct way to solve a quest and bunch of other wrong ways that will let you complete the game regardless.
3. True. This is surely acase of a twist for the sake of a twist and that's why i fell for it just like you. Still, still a nice quest, nontheless.
It was different. But it would be nicer to condense it a bit for replayability sake.
4. The hounds only charge you if you get to close 9I presume it's close to aspot range/check. I never found them that hard. easy in fact. Oh well..
Don't get me wrong, you can avoid some of them but no all of them. Some will attack because you are proximity when you enter a map. The point is that travelling Dantooine favors heavy combat characters, much moreso then travelling around non-dungeons on Taris. This kind of favoritism is expected in Bioware games, but can make life difficult for non-melele characters. I guess you can pick the appropriate party members, but this messes with my ROELPLAYINGE!
5. Go gangs go!
Outside of the dungeons I only fought about 3-5 gang members. This does not include the gang members that fortify the the vulcars base.