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Review KotOR sweet nothings at Game Revolution

triCritical

Erudite
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Volourn said:
1. Sad. Not all characters are capable of persuading her she's mistaken in what she has done; or that what she has done is forgivebale. How horrible.

I do not care that I can persuader her, you are changing my argument. What I care about is that the only way to truly solve the quest correctly is something I cannot do.

2. You can't do have a skill point; but you can save skill points for the enxt elevl for when you do. That's what i did when I was a soldier. Worked out fine for me. Plus, by the time you reach her you'll probably have one level of jedi so there's at leats one more point.

That the question is that will a persuade of 6 be good enough to persuade her? I don't know. Then again this is pretty stupid for Bioware to expect considering the soldier would have no other skills. Anyway, like I said open ended shouldn't equate to one correct way to solve a quest and bunch of other wrong ways that will let you complete the game regardless.

3. True. This is surely acase of a twist for the sake of a twist and that's why i fell for it just like you. Still, still a nice quest, nontheless.

It was different. But it would be nicer to condense it a bit for replayability sake.


4. The hounds only charge you if you get to close 9I presume it's close to aspot range/check. I never found them that hard. easy in fact. Oh well..

Don't get me wrong, you can avoid some of them but no all of them. Some will attack because you are proximity when you enter a map. The point is that travelling Dantooine favors heavy combat characters, much moreso then travelling around non-dungeons on Taris. This kind of favoritism is expected in Bioware games, but can make life difficult for non-melele characters. I guess you can pick the appropriate party members, but this messes with my ROELPLAYINGE!

5. Go gangs go!

Outside of the dungeons I only fought about 3-5 gang members. This does not include the gang members that fortify the the vulcars base.
 

triCritical

Erudite
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Otaku_Hanzo said:
Thought I would add my two cents on this whole Jaheera thing. From what I've heard, nothing got removed from the Xbox version when they brought it to PC. If that is the case, then you CAN persuade her back to the light side even without the persuade skill. Look at your dialogue options and choose wisely. I managed to get it right after a couple of tries and did bring her over without using persuade. As a bonus, you get more lightside points and experience doing it that way. It took a couple of tries to get it right though, but it CAN be done. At least in the Xbox version. You just have to say the right things.

I might have missed an option, but for me it went something like this.

1) Try to talk her down, fail, comeback later.

try again, this time with different dialogue.

2) Try to talk her down, fail, comeback later.

try again, this time with different dialogue.

.
.
.
FINE I WILL KILL YOU.

Now I imagine it is possible that I missed a dialogue option, if that is the case then I take back my complaint, but it kind of go frustrating after my 4th and 5th try. Especially since both persuades that were there failed, and all the other comments seem to not work. Anyhow I take it back if there is indeed a way to talk her to the light, that I missed.

And BTW, is she called Jaheera, because they use the same annoying voice actor that played Jaheira in the BG series? How l33t.
 

triCritical

Erudite
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Vault Dweller said:
Wanna hear something funny? There are lines that always roll [success] even if you have zero persuasion, and there are lines that still allow you to persuade even if you failed all the checks. Suffice to say, if it's important you can always be persuasive no matter what you skill is. It's a Bio game after all. :wink: They wouldn't let silly things like stats and skills to stop you from having fun :)

Well from this stand point this is a ripoff to non-diplo character. Needless to say MOST aspects of the game are very easy if you are a combat oriented character. So why bother using a talky character if they will have no real advantages. Not the best design in the world if you ask me.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,044
No reason at all. Once you get Force persuasion (highly recommended), you can use it all the time anyway regrardless of the class.
 

triCritical

Erudite
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Vault Dweller said:
No reason at all. Once you get Force persuasion (highly recommended), you can use it all the time anyway regrardless of the class.

Just curious, is going range combat a reasonable option? Its seems a bit underpowered, but I cannot say for certain.

As for the scout, and scoundral class, they seemed as if they would be sort of fun on parts of the Taris, but if the rest of the game is not going to be like that, are they a complete waste? Or did Bioware just do it that way because you are to become a jedi anyway when you get off Taris?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
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If I'm not mistaken there are close range penalties (I already mentioned it, I can see how it could be difficult to use a bow in close combat, but a blaster? :shock: ), and of course there are no feats to fix that or to give a ranged fighter a decent chance with a melee weapons like finesse, and way too many enemies use swords and sabers, so...

As for the classes, non- and less-melee builds can do a lot more with force powers then pure fighters do, so that's an option. Basically it all comes down to "in which way would you like to kill your enemies?" Would you like to hack them to pieces, cast wicked spells, or hotwire one out of many disabled robots that seem to be everywhere.
 

triCritical

Erudite
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Location
Colorado Springs
Vault Dweller said:
If I'm not mistaken there are close range penalties (I already mentioned it, I can see how it could be difficult to use a bow in close combat, but a blaster? :shock: ), and of course there are no feats to fix that or to give a ranged fighter a decent chance with a melee weapons like finesse, and way too many enemies use swords and sabers, so...

Exactly what I expected here. Since the majority of NPC's uses blasters, it almost seems suicide to have an entire party of them.

As for the classes, non- and less-melee builds can do a lot more with force powers then pure fighters do, so that's an option. Basically it all comes down to "in which way would you like to kill your enemies?" Would you like to hack them to pieces, cast wicked spells, or hotwire one out of many disabled robots that seem to be everywhere.

I thought the jedi classes were more balanced. I guess the design of the game is pretty self explanatory. The scoundrel and scout class only make limited sense on Taris, and then from that point on you can pick a jedi class which will make you much more efficient killers. In other words, if you want a jedi killer with a lot of skill points at a cost to vitality pick scoundrel, if you want a jedi kill with high vitality and low skill points pick soldier.

Thanks, I am starting to understand it.

In good news, patch is released. Cool

Does it fix anything good?
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
It magically makes my computer crash more often, and causes a securom error that never happend before.

A patch that magically seems to fix nothing and make the game more buggy, just in time for the holidays
 

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